Experimental List - Soontir-Looking Fel Herder

By SableGryphon, in X-Wing

Ok, so I've been experimenting with a new list of late.

Soontir Fel + Push the Limit (30 Points)

Academy Pilot (12 Points)

Omicron Group Pilot + Vader (24 Points)

Omicron Group Pilot + FCS + Gunner + Tactician + Engine Upgrade (34 Points)

100 Points Total

I've played this list several times now. It's a jack of all trades list, doing fairly decent against all comers, with few glaring flaws, but slightly disadvantaged against highly effective lists, such as armored Chewie lists and TIE Phantom lists.

How it works:

Soontir Fel + PTL is a fairly standard Interceptor setup. PS9, able to move after most things, and able to turtle up with focus, focus, evade, and stress as needed, or able to use his high maneuverability to escape arcs. He acts as a flanker and skirmisher, weakening the enemy while your heavy guns do the dirty work.

HackSaw Shuttle: This craft is speedy and brutal. Though now a well known combo, it is still quite effective. It can boost as an action, allowing it to cover great amounts of territory. When it shoots, the fun begins.

1) Attack

2) If attack is at Range 2, victim gets a stress.

3) Acquire Target Lock

4) If attack hit, end here. If miss, continue

5) Initiate Attack 2

6) Victim gets ANOTHER stress

7) Spend Target Lock to modify dice.

8) Get your target lock back

As it can easily flank and pounce, it's a great craft at hunting down the enemy and getting behind them. It has enough HP that it can withstand moderate fire without slowing down. The Albino Space Cow is not to be underestimated.

Doom Shuttle

This Alabaster Space-borne Disaster is a staple of many lists. High HP, good attack, and a terrible dial (with a couple tricks to it), it can suffer damage to cause crits. As the two previous craft has probably fired already, there's a good chance shields are gone, exposing the soft, critable underbelly. An excellent closer.

Academy TIE:

This ship functions as a blocker in this list. Getting in the way of enemies, depriving them of actions, its job is to act as bait and harassment.

Overall, the list is a fun list to play. There's a lot of fun to be had as all (but the Academy) have some novel use and interesting interaction. It's a good list to help people understand a wide variety of mechanics and, since the loss of any particular component doesn't sink the list, it can be a great teaching tool. Further, as it's generally strong against many common lists, it's a list I can recommend to moderately experienced players who want to try something new. Not a tournament capable list, at least at the premier level, as it struggles against two of the common and major threats.

Don't forget to use the academy pilot to block for your own shuttle(s) early in the game. It has a great use there. For this type of list I'm always for upping the academy to NightBeast, Backstabber, or Black Squad (maybe with wingman!) but that means no BUZZsaw shuttle for you.

How would you change this build to give it a better chance against either the phantom or falcon lists?

How would you change this build to give it a better chance against either the phantom or falcon lists?

Been banging my head against that for a while. :)

It will do better against a single phantom, because of Soontir and the Doomshuttle. However, I can't find any changes that significantly increase your odds against a bunker chewy list. The Buzzsaw portion isn't going to trigger on the B-Wings or Chewy and it can't withstand the firepower thrown at it. It's certainly possible to win and I've done so, but the odds aren't in your favor given equal skill on both sides. That's one of the reasons this isn't a tournament list.

Basically, any changes to deal with Chewie are extreme enough that it's no longer this list anymore, but a new one.

I am currently flying:

2 x Shuttles with FCS, gunner & engine + Soontir (PTL/shield)

The shield on Soontir makes him just that bit survivable vs a single fluky die roll and both shuttles buzzsaw through just about anything. And they sure often do not live to see the endgame in which a Soontir makes short work of the few and/or damaged ships out there left after eating through 2 buzzsaws.

I

MOOntir Fel

Honestly, I prefer Turr Phennir herding my space cattle.

Omnicron x2 + FCS + Anti Pursuit Lasers

Omnicron x1 +FCS

Phennir + VI

If flown correctly, your opponent will be grazzed upon like the space sod they are while phennir dances around arousing fear into the souls of the opponent.

Have you thought about switching out Captain Yorr for the Doom Shuttle? You can stall with the Buzzsaw and still retain your action on both shuttles of Yourr clears with green. (Or alternatively you can bump with Yorr and keep them both stationary).

It probably isn't that synergistic in this squad, since the OGP has EU, and Fel wants stress. I was just wondering if you had tried it.

Have you thought about switching out Captain Yorr for the Doom Shuttle? You can stall with the Buzzsaw and still retain your action on both shuttles of Yourr clears with green. (Or alternatively you can bump with Yorr and keep them both stationary).

It probably isn't that synergistic in this squad, since the OGP has EU, and Fel wants stress. I was just wondering if you had tried it.

I do love me some Yorr, but not naked, so I hadn't considered it. As you say, here there isn't that much synergy and I think the points are better spent elsewhere.