Post from another thread got me thinking about the span of possible middle skill Defender named pilots, and abilities they might have. We already have some ultra aggressive chaps in there, so I came up with some support ones instead.
Defender PS 5
At the start of the combat phase, you may choose one friendly ship at range 1-2. Treat that ship as if its pilot skill were 2 higher than it actually is.
And this one...
Defender PS 7
When another friendly ship is defending, if its attacker is in your firing arc, you may assign 1 evade token to the defender.
Sort of a cover fire guy.
Edited by That One Guy