Hello, I had a couple questions on weapon modifications.
1) Can they come 'pre-installed' on items purchased during character create?
I suspect the answer is 'up to the GM'. I had one player apply 2 attachments and 2 modifications to his gun, at character create, using starting funds through obligation. This player is new to the campaign, and none of the other players did this. In fact, they didn't know they could. They don't own the book, and since I wasn't aware of it, neither were they. The new player does own the book, and made use of that knowledge. My problem isn't so much the mods, they have pros and cons, I'm just trying to decide if it's valid. This bypasses both the mechanics check and the risk of a despair. He did spend the 100 credits though. But then this also brings up question 2.
2) Is it valid for characters without mechanics to mod the heck out of their equipment by saying NPCs did it?
This to me seems to go against the spirit of modifications. When I read this section I got the impression that these are custom, personalized additions to 'standard' attachments. It should be something the character does at his private workbench and proudly shows off to his crew-mates. If some random NPC mechanic can just spit these things out in a matter of hours, doesn't that belittle the characters who had to do it themselves? What about the "if you fail, you can not try again", so what - they just go to another NPC and try their luck again? Which leads to question 3...
3) How long is the "you cannot try to install that mod again" period?
My take is "Never." You tried to make the modification, you gave it all you had, but you couldn't figure it out. Maybe that piece of equipment is missing a necessary support structure or has a within-tolerance engineering deviation that ruins your plans. This plays into the 'personal touch', and is part of why I feel an NPC shouldn't be doing this work for the players. Another PC, ok, he's the kickass mechanic and wants to do his crew a solid, but a NPC?
What do you guys think?