Does anyone see any potential pitfalls if I were to use Duty on a factional basis as opposed to just for the Alliance? I have this campaign pre-written for the release of Far Horizons that involves a colony fleet cobbled together by a frontiersman/business mogul going to a newly discovered planet. The PC group works for this individual exclusively. I kind of wanted it to work out so that they could climb the corporate ladder because all of the Duty options from AoR are things a new colony could potentially use. I'm thinking of doing a dual Obligation/Duty game for this. Debts Owed and Favors Done and all that.
Thoughts?