Actually, what you're suggesting is very similar to what I flew at regionals, and I got destroyed. I didn't fly in formation, and it meant I hardly ever had all guns on the Falcon at once. For Falcons, formation flying with Interceptors (particularly jousting) may actually be helpful, which is why I thought "Why not include "Howlrunner"?" But I still think this is all way low on the totem pole of Falcon counters.To be clear, I said the interceptors in lists I've run do well, which generally means mixed lists and interceptor lists only, but the latter can certainly go down in flames when the green dice hate you. As someone mentioned, three red dice really eat into a falcon, so even one interceptor or two in a list can put a lot of damage on on falcon in a round.pLot's of interesting thoughts here. I was surprised to see somebody say that TIE interceptors did well for them. I love TIE interceptors, but just barely abandoned them. Maybe that was premature. What about a TIE interceptor jousting squad?
Soontir Fel + Push the Limit
Tetran Cowall + Veteran Instincts
"Howlrunner"
Royal Guard Pilot + Push the Limit
98 point
Two PS9 pilots, so at least you get simultaneous fire. And they are maneuverable ships, so they should be able to keep the Falcon in their sights. Instead of Royal + PtL you could use Saber + Opportunist, but I have never been able to determine if that makes much of a difference. On the other hand, the extra die is more enticing with "Howlrunner" in the list.
EDIT: There may also be good things to spend those last 2 points on. And the whole reason I came up with TIE interceptor joust was becuse of "Fel's Wrath," but somehow he completely fell off this list. Bummer.
As for your list, I'd drop Howl for Backstabber and then give Tetran PTL (or drop him and take another royal with PTL, leaving you some more points) because PTL is so important to help keep your interceptors alive, especially against falcons, and I don't think you lose much without howl because I don't like formation flying in that kind of list.
If you want some more thoughts on how to tackle them and what's worked for me at least..
My problem with formation flying is it makes me more predictable for the typically slower moving escorts. And those are the guns I want pointing different ways at different ships, or, ideally, avoided completely.
While you may think they are still low, I disagree and I've had some good success (I win against falcons more often than I lose) with interceptors often being a key factor. They are the cheapest imperial option to get three attack dice and, IMO, that's the key component to being able to bring a falcon down quickly, especially if you're running a smaller 3-4-5 ship list on the Imperial side.
Though, now I'm using Brath a bit more and obviously that means just one additional interceptor usually.
Edited by AlexW