Hi,
let me say up front that I love this game. It's scope, the depth and production quality all combine to make it one of the best games I have ever played.
So yesterday I played this with four other experienced gamers and after 8 hours solid gaming we finally concluded that player A would win. After 8 hours of gaming I was disappointed not to actually finish the game, he had collected 6 victory points, but also had the largest fleet (he had ran out of counters) and so really it was fair to say he would win - eventually!! And of course, this is the games biggest weakness - it takes soooooo long!!! I know this is an oft mentioned negative against this game and so propose the following three house rules.
I am not proposing that these rules are made canon, but I would appreciate your input as to whether you think they would work, or would there be some unforeseen negative consequences - all I am after is for an 8 hour epic game to actually be finished!
Note: We played with all three expansions, including mercenaries and events in empty space - but not distant suns.
1) Use the card that give whoever claims it 3 vp. This without doubt keeps the game moving towards a timely conclusion and means that it isn't all about the biggest fleets.
2) I suggest that a Public Objective is revealed every turn. This is in addition to one being revealed if a player selects the appropriate option. They still have the ability to claim a victory condition during the turn.
3) Finally I would like to propose a new Action. By spending a token from your Strategy section (not the Command section). The player can add another Secret Victory condition to his hand. Hand size for this is unlimited. I see this as a reasonable way past someone finding their initial victory condition difficult.
I think with the above three rules/amendments the game will progress much quicker to a natural conclusion.
Thanks for your time and input.