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Scylla
Ground Vehicle
Another old pattern from ages long gone. The Scylla is an armoured light artillery vehicle which for the better part resembles some kind of Chimera/flatbed truck hybrid. It carries no turret but on the back of the vehicle the infamous Avalanche is mounted.
Type:
Tracked Vehicle
Tactical Speed:
15m
Cruising Speed:
70kph
Manoeuvrability:
+0
Structural Integrity:
30
Size:
Enormous
Armour:
Front 30, Side 22, Rear 16
Vehicle Traits:
Carry Capacity:
Enclosed, Rugged, Tracked Vehicle
Crew:
1 Commander, 1 Driver, 2 Gunners (Hull Weapon, Avalanche)
Carrying Capacity:
None
Weapons:
Hull Mounted Heavy Stubber (100m; –/–/8; 1d10+4 I; Pen 3; Clip 80; Reload 2 Full)
Pintle Mounted Heavy Stubber (100m; –/–/8; 1d10+4 I; Pen 3; Clip 80; Reload 2 Full)
Turret Mounted Avalanche Launcher (1500m; -/-/8; 2d10+2 X; Pen 2; Clip 32; Reload Special; Blast (5), Indirect (5))*
* Takes 2 Full Actions to reload 1 Tube
Avalanche Bombardment Launcher
Vehicle Launch
This highly inaccurate and unpredictable weapon is used to launch a barrage of frag missiles at entrenched positions. These 32 missile tubes are arranged eight wide and stacked four high. Their inaccurate nature allows for a bigger spread. Alternate loads for the Avalanche include the Scatter Missile and the Incineration Missile (1d0+5 E, Pen 6, Blast (5), Flame). It takes two full action per missile to reload this mighty beast.
Accatran "Panther" Combat Bike
Type:
Wheeled Vehicle
Tactical Speed:
20m
Cruising Speed:
120kph
Manoeuvrability:
+15
Structural Integrity:
15
Size:
Hulking
Armour:
Front 14, Side 12, Rear 12
Vehicle Traits:
Bike, Enhanced Motive System, Open-Topped, Reliable
Carry Capacity:
None
Crew:
1 Rider
Special Rules:
The Accatran Combat Bike does not suffer the penalties wheeled vehicles get when traversing difficult but instead, like tracked vehicles gains a +10 Bonus
Like its larger brother the Tauros the Accatran Combat Bike uses an silent-running, long-range, electric engine in combination with a special galvanic engine. The Panther is very manoeuvrable en can traverse urban environments as well as rural environments. The only downside is its lack of armour and that they are easily damaged when confronted with direct fire.
Kestral III Chimera Armour Transport:
This variant of the Chimera is unique to Kestral. Since Kestral has hardly no rural areas tracked vehicles are less useful so a wheeled variant based on an older STC was introduced.
Type:
Wheeled
Tactical Speed:
18m
Cruising Speed:
75kph
Manoeuvrability:
+5
Structural Integrity:
35
Size:
Massive
Armour:
Front 30, Side 22, Rear 16
Vehicle Traits:
Amphibious, Enclosed, Rugged, Wheeled Vehicle
Crew:
1 Commander (Turret), 1 Driver, 1 Gunner (Hull Weapon)
Carrying Capacity:
12 Imperial Guardsman plus gear
Weapons:
•
Turret-mounted Autocannon (300m, S/3/-, 3d10+8 I, Pen 6, Clip 40, Rld 2 Full, Reliable)
or
•
Turret-mounted Rotary Cannon (200m, -/-/10, 1d10+4 I, Pen 3 Clip 600, Rld 2 Full, Razor Sharp, Storm, Tearing)
•
Hull-mounted Heavy Bolter (150m, -/-/6, 1d10+8 X, Pen 5, Clip 60, Rld Full, Tearing)
•
Pintle-mounted Heavy Stubber (100m, -/-/8, 1d10+4 I, Pen 3, Clip 80, Rld 2 Full)
Kestral X RRV:
Rapid Response Vehicles play a special role in the Kestral armed forces. They are used as patrol vehicles and first response vehicles by special teams such as Storm Troopers and Field Medics. The RRV is an oversized four wheeled lightly armoured road car.
Type:
Wheeled
Tactical Speed:
20m
Cruising Speed:
85kph
Manoeuvrability:
+10
Structural Integrity:
25
Size:
Enormous
Armour:
Front 20, Side 16, Rear 16
Vehicle Traits:
Enclosed, Rugged, Wheeled Vehicle
Crew:
1 Driver, 1 Gunner (Pintle-mounted Weapon)
Carrying Capacity:
5 Imperial Guardsman plus gear
Weapons:
Pintle-mounted weapon (Choose one of the following).
•
Heavy Stubber (100m, -/-/8, 1d10+4 I, Pen 3, Clip 80, Rld 2 Full)
•
Missile Launcher (300m, S/-/-, *, Pen *, Clip 1, Rld Full)
•
Automatic Grenade Launcher (80m, S/2/4, *, Pen *, Clip 20, Rld 2 Full)
Options:
The Pintle-mounted weapons sometimes have a Gun Shield (See page 121 HotE).
A Medi-back variant was introduced to transport injured soldiers quickly to a field hospital, these models sacrifice the Pintle-mounted weapon for the capability to hold two stretchers and an Advanced Medi-kit. These models have their carrying capacity lowered to 2.
Civilian Road Car:
The Road Car is a vehicle used by those who can afford one. They can comfortably get you from point A to point B.
Type:
Wheeled
Tactical Speed:
18m
Cruising Speed:
75kph
Manoeuvrability:
+10
Structural Integrity:
16
Size:
Enormous
Armour:
Front 13, Side 10, Rear 10
Vehicle Traits:
Open Topped, Wheeled Vehicle
Crew:
1 Driver
Carrying Capacity:
4 passengers
Options:
Some are modified as technicals, they sacrifice 2 passengers for a gunner and a mounted weapon.
Small Industrial Flatbed Truck:
These commercial vehicles are used to transport loads throughout the city. Insurgents have been known to add some extra armour and mount on or two machine guns on top of them.
Type:
Wheeled
Tactical Speed:
15m
Cruising Speed:
65kph
Manoeuvrability:
+0
Structural Integrity:
26
Size:
Enormous
Armour:
Front 18, Side 12, Rear 12
Vehicle Traits:
Open Topped, Rugged, Wheeled Vehicle
Crew:
1 Driver
Carrying Capacity:
2 passengers and 5 metric tons of cargo