So one of my players just asked me how he would go about reducing his obligation, and honestly I hadn't given it much thought yet and had no clue how to answer him. He has an Oath: Do not kill obligation. My initial answer was that it would get reduced if he came up with some really good reasons to allow exceptions to that rule, but got some pushback from a different player because he feels like the oath thing should allow them to be rewarded for not killing (it is NOT part of his motivation. friendship to one of the other PCs is). I disagree, so I turn to the forums!
So, question 1: Is this a good way to reduce the oath obligation? Essentially, find a way to make the oath less important to the character? I would think this would apply to obsession as well
Quest 2: Has anyone had any particularly interesting ways to reduce less straightforward obligations? Reducing favors, debts, bounties and the like are easy. Addiction, obsession, duty, etc? Less easy. I'm particularly interested in addiction as two of my players have it and I can't think of an *interesting* way to reduce it (beyond, like, joining space AA)