Stay on Target, R2 Astromech, Damaged Engines.

By VanorDM, in X-Wing Rules Questions

Thought I'd start this so perhaps we could all get on the same page regarding the new card and how it will interact with other things.

In the article it mentioned that Stay on Target's changing the maneuver to Red wouldn't be changed by R2 Astro. The reason for this (and if I'm wrong I'm sure the regulars here will correct me.) is because of this ruling from the FAQ.

Q:If two or more game effects that change the difficulty of a maneuver conflict, which effect takes priority?

A:An effect that increases the difficulty of a maneuver takes priority over an effect that decreases the difficulty. For example, if a ship equipped with R2 Astromech is dealt the Damaged Engine Damage card, all of the ship’s turn maneuvers are treated as red maneuvers, including the 1-speed and 2-speed turn maneuvers.

Here's the key to that all. Damaged Engines changes the difficulty of the maneuver. The ruling means that if an effect increases the difficulty say from green to white, or white to red, or even green to red, then an effect that would make the difficulty lower doesn't go into effect, because the increase takes priory over the decrease.

Some people have tried to use that to mean a negative effect trumps a positive one. But that isn't how the rule works, it only applies to maneuvers and difficulty.

The reason R2 Astro makes the 1 straight from being Ion'ed green is because the Ion effect does not change the difficulty, it simply states what the maneuver you must take is. Some people seem to be confused by this, and think the R2 Astro FAQ is semi-contradictory, because they seem to have the assumption that Ion is changing the difficulty from green to white. But again that's not what is really happening.

Since Stay on Target changes the difficulty of maneuvers to red, then R2 Astro can once again not change it, due to that rule.

The reason why Navigator does work with Stay on Target as the card is currently worded. Is because Navigator doesn't change the difficulty of the maneuver, it changes the maneuver itself. So the maneuver that was a red left bank 2 because of SoT is changed into a white right bank 2 by Navigator.

Makes sense to me, I'd agree with this.

I think we'll see this FAQ'd on release to the new manoeuvre will be red whatever else you do.

I think we'll see this FAQ'd on release to the new manoeuvre will be red whatever else you do.

That's possible.

They won't FAQ unreleased cards, so it could be they already have something in the works for this. But it's also possible that they're fine with SoT+Nav. The idea that they didn't test it, or that it never occurred to them is IMO pretty far fetched.

So either it will be FAQ'ed to not work, or else it's a legit combo they feel is balanced.

I think we'll see this FAQ'd on release to the new manoeuvre will be red whatever else you do.

That's possible.They won't FAQ unreleased cards, so it could be they already have something in the works for this. But it's also possible that they're fine with SoT+Nav. The idea that they didn't test it, or that it never occurred to them is IMO pretty far fetched.So either it will be FAQ'ed to not work, or else it's a legit combo they feel is balanced.

I think it's more likely that the quirk in the wording that makes the manuever not red went unnoticed in the face of sticking with the card concept, and so that's how they playtested it.

and so that's how they playtested it.

So they playtested it so SoT+Nav still caused it to be red? I suppose that's possible. Either way I think it's fairly easy to FAQ without breaking other stuff.

and so that's how they playtested it.

So they playtested it so SoT+Nav still caused it to be red? I suppose that's possible. Either way I think it's fairly easy to FAQ without breaking other stuff.

Oh definitley. It's aa quick errata, nothing more. But I'll be very dissapointed if they leave it. I'm a pretty permissive player all things considered, and crosses my suspension of brokeness.

The OP is correct, except Navigator changes speed and Fett changes left and right banks.

There are surprisingly few erratas in the faq. But I have already speculated in another thread that they might give it the same treatment as Daredevil.

Another thought just came up. What happens whne you use SoT and have stress?

Would the opponent get to choose another non red maneuver?

I guess so.

Another thought just came up. What happens whne you use SoT and have stress?

Would the opponent get to choose another non red maneuver?

I guess so.

They may have to errata the card to also say that it cannot be used while stressed, come to think of it. If it were simply worded to make it so that any manuever you take is red and you used it while stressed your ship couldn't move. Which would create a fair bit of confusion....

Another thought just came up. What happens whne you use SoT and have stress?

Would the opponent get to choose another non red maneuver?

I guess so.

Depends entirely on whether the new maneuver counts as "revealed". There are some arguments that it does... most compelling, the rules at several points reference the revealed maneuver for how you execute it. If you only reveal once, and never reveal again, then the revealed maneuver is only what was initially shown. On the other hand, that may be an artifact of X-wing's notably loose original rules set, and some people claim (vehemently, actually) that you can only reveal the maneuver once regardless of later changes. So... Nobody knows for sure.

Basically, it all hinges on whether a rotated-to maneuver counts as revealing. If it does, then it triggers the If a ship already has a stress token assigned to it and it reveals a red maneuver during the Activation phase rule on Page 17. If it doesn't count as revealing, it doesn't trigger it and you can use it to double-red, although you'll still get the second stress token.

And just for reference, one of the key "revealed" rules:

After a player reveals his dial during the Activation phase, he finds the template matching the bearing and speed of the revealed maneuver and uses that template to move his ship.

Another thought just came up. What happens whne you use SoT and have stress?

Page 17 of the Rule Book:

"While a ship has at least one stress token, it cannot execute red maneuvers or perform any actions (even free actions)."

If you are stressed and then use SoT to attempt to execute a red move, you will need to hand your dial over to your opponent for them to choose a non-red move for you to execute.

Another thought just came up. What happens whne you use SoT and have stress?

Page 17 of the Rule Book:

"While a ship has at least one stress token, it cannot execute red maneuvers or perform any actions (even free actions)."

If you are stressed and then use SoT to attempt to execute a red move, you will need to hand your dial over to your opponent for them to choose a non-red move for you to execute.

then according to page 17 of the rulebook, SoT wouldn't be able to activate if you have a stress token, since any maneuver you change it to would become red. you'd have to stick with the initially revealed maneuver.

For instance: you have a Green Squadron pilot equipped with SoT that did a K-turn last turn and has selected a 2 straight maneuver. Since use of SoT to change that to any other 2-bank maneuver would result in that bank being red, it can't be changed due to the stress. The opponent does not get to select a maneuver for the ship to make since the dial originally showed an eligible green 2 straight. if SoT had actually activated, ANY maneuver that would be selected would be a red maneuver, and the opponent is clearly limited to selecting another eligible maneuver from the dial according to page 17.

Edited by PhrisbeePhul