Asteroid Placement

By SDCC, in X-Wing

Hi guys,

Does anyone find that asteroids always tend to be laid down in the same places?

Along the player edges to make it awkward and in the middle to stop just darting across.

Maybe we're just naive with our placement but there doesn't seem to be much variation in our games.

Any ideas on how we could vary it or better use them?

Cheers

So you want asteroids in different spots.

I'll start with the radical solution.

Try putting them in different spots.

The question is mainly about placement and if there are particularly good positions for them. Maybe I didn't word it that well but come on. Sarcasm isn't helping anyone.

With the rules on how far away they must be from other asteroids and the edges of the board, there can only be so many variations on 3x3 board?

So where would be good?

Edited by SDCC

at 6 asteroids, for good player, i feel like its actually really not that much space limitation.

i feel like they should allow 8 asteroids and allow them to be placed within R1 of the edge. just to allow mucking with peoples' corner/side hugging setups.

I believe large ships are 2 bases wide and the R1 is 2.5 bases wide anyway

--

also, after watching the battle report of a moderately good player in the Battle Reports sub-forum, I've been experimenting with different first few turn movements, tricking my opponent into the false sense that I'll be barreling forward at them and instead do some really hard turns instead.

I asked because the question popped in whilst I was already on here, and generally people have seemed very helpful. Yeesh.

But thank you for the video I'll give it a watch now :)

EDIT- Spot on video. Thanks!

Edited by SDCC

If that's the X-wing Tactics video, that's a good one.

Essentially, asteroids are obstacles and cover. Therefore:

  1. Decide if a cluttered environment is better for you or your enemy - generally, if your squad is more dependent on defence dice, is on smaller bases, or is generally more manouvrable at close quarters (i.e. a turning match with hard '1' turns and barrel rolls like an intereceptor, not slashing attacks with straight '5' manouvres and koiograns like a defender).
  2. Decide which side of the board the fight is going to take place on - mostly based on relative speed, but also if you plan on any shenanigans at deployment (going up a flank, deploying at an angle, etc).
  3. Try to split up or mass asteroids in the combat zone as required.
  4. 1 asteroid alone is mostly an irrelevancy. 2 together matters, a thicket of three in close proximity will really mess people about
  5. Consider placing asteroids to mess with or support specific tactics. An asteroid two speed '3' straights ahead will probably be directly in front of you on the first turn of exchanging fire. If you can deploy Biggs Darklighter (or Howlrunner) knowing (s)he's going to be in cover for the first turn of fire that's a big edge to a jousting force. Equally, place an asteroid a straight '5' forwards and along the path of a hard '2' or '3' and you mess up a flanker's ability to drop in behind you. A shuttle wants to deploy in the corner at a 450 angle - a neatly placed pair of asteroids can really mess with this.
  6. Profit.

What a friend of mine does, and now I copy him. Is to just flip them in to the rough area you want to put them. Makes for a more fun deployment process :D