First I want to say, I GOT RECON SPECIALIST TO WORK FOR THE FIRST TIME IN THE GAME (once), WOOHOO! ![]()
Now that I got that out of the way, I decided to take out Sensor Jammer off Echo and gave her FCS and the BH RS.
100 pts
Echo + VI + ACD + FCS + RC
BH + RS
OGP + Vader
Opponent
100 pts
Chewie + Gunner + C-3PO
2xBlue B-wings with Advanced Sensors
The quick summary is, it's the other guy's first time playing this list (and a large base for that matter), so he bumped everyone a few times and landed Chewbacca on an asteroid early in the game. He improved a lot later on and never hit an asteroid again.
We both took the approach very very slow, and engaged horizontally in the middle. I was able to take Chewie down to 7 hull points left after the initial barrage, and was trying to K-turn the BH to finish Chewie off, but ended up barely bumping into his trailing B-wings. At that point, it was too late to chase Chewbacca and I just decided to take out a B-wing with the combined power of the OGP and BH. In that fateful bump, this happened (the one time I couldn't use recon specialist)
https://onedrive.live.com/redir?resid=9CE700337B3521B9%2125701
4 eyeballs... ![]()
Anyway, I was still able to kill the B-Wing the next turn, but could have taken less damage on the BH and the OGP (I had to use Vader to do the last damage since the 2 crit cards he got from the OGP did nothing).
After that it was just a war of attrition, with the Falcon chasing Echo around the table when he can or trading blows with the BH.
There was one shot where he target locked the BH, and I decided to let Echo be in Chewie's R3 to set up for my next move, and Chewie rolls 2 hits and a crit and Echo rolls 4 eyeballs and a blank. Hmm... Sensor Jammer or Flight Instructor would have come in handy here. The crit disabled my action bar which I was luckily able to get back a turn later.
At the 75 min mark, where we agreed to play since we're practicing for a tournament, I had a modified win with 25-24 (killed his B-wing, he killed my doomshuttle).
We went on to finish the game with me annihilated, even if it didn't count anymore.
This makes me wonder again what to do for Echo. Sensor Jammer might have come in handy, since any time someone doesn't have a focus, I can take a small risk getting closer in and maybe taking a pot shot. Otherwise, Echo didn't shot this entire game, so that's 42 points flying around doing nothing, while being chased by a ship that can fly around chasing and still shoot other things.
I'm really at a loss at how to modify my list to either make the BH more resilient (Recon Specialist hasn't worked for me in over 10 games now) or make Echo more resilient and can actually take a shot (as we all know, 4-5 agility dice is not that great, especially against Gunner/Luke).
I'm definitely keeping Echo, BH, and OGP, and VI/ACD is not changeable. I'd like to keep RC so matches against Whisper/Soontir/Turr+VI will work ok.
Doomshuttle is definitely staying, since 50% of the time I used it, it has been the MVP causing the last hit with Vader (otherwise I'll still have nightmares of the 1 hull pint Airen or Wes flying around for 3-4 turns not dying).
So that gives me 5 points to play with on things to put on the BH and Echo.
Options I have so far are:
Sensor Jammer on Echo (total 99 pts)
Flight Instructor on BH (99)
Recon Specialist on BH (98), maybe with FCS on Echo (100)
Tactician on BH and FCS on Echo (99)
Gunner on BH (100)
Am I missing any options?
Thanks in advance!