Hey all,
I'm in discussions with my local library system about doing an X-Wing program for teens (~14-17). It would involve introducing the game to them and playing a match or two.
I'm wondering if the collective wisdom here has any insights for me. Should I limit it to the Quick-start rules, or should I go full-bore with actions, stress, asteroids, & etc.?
I'm thinking that I can get the most participation for the least components and time consumption by limiting it to 2 TIEs (possibly a team of 2 players) against 1 X-Wing.
Also, what tie-ins to literature, programs, other media should I make? There's the SW: Rebels that will be starting up right about then, and I imagine that many of the kids will have watched the Clone Wars. But there are also graphic novels, books, etc.
What are your thoughts?