Friend and I decided to try doing some of the scenario/campaigns that are included and we finally got to this one. He owns the Transport and I normally like the Empire so with that, we started on our builds.
While I had read the instructions briefly, I did not pay attention to them as much as I should have.
My build for H1:
Shadow Squadron Pilot (Phantom)
Fire Control System
Gunner
Advanced Cloaking Device
Shadow Squadron Pilot (Phantom)
Fire Control System
Gunner
Advanced Cloaking Device
Acad Pilot x 2
100 points on the nose.
Sadly I can't remember exactly what the Rebels took as it was over 2 weeks ago when we started.
From what I remember he had:
Biggs with R2D2
Prototype A-Wing
Horton Salm
Ibtisam with Push the Limits
The Whale had Toryn Farr, Bright Hope. That doesn't add up to 125, so I know I'm missing something else.
I was able to reduce the whale's escorts to scrap medal but sadly the whale still was able to get away. The Whale didn't even take any damage past it's shields, and he was able to restore the shields at least twice (needless to say I think I should go straight for the whale next time)
H2 This one was a little more difficult for me as I didn't make good choices for the ships and when they come out.
Starting force:
Howlrunner with Push the Limits
Acad Pilot
Group A:
Royal Guard Pilot with Push the Limits x 2
Group B:
Delta Squadron with AutoBlaster
Group C:
Bobba Fett with Push the Limits, Prox Mine, Gunner, Stealth Device
Group D:
Acad Pilot
Mauler Mithel
I setup with the A, B, C on the left of the map, with the D group on the right.
I tried to get as much fire off of Howlrunner but having him turn and go towards the edge with the ABC hoping he would last to help them out. I was incorrect in that assumption as the Whale and Friends were able to focus fire down the Acad Pilot and go after Howlrunner with ease. Luckily the Royal Guards were able to come in and lend a hand, but then it was going to be another 2 full turns before more reinforcements would be coming in, and by the time Delta Squdron was in one of the Royal Guards had already bitten the dust.
When Bobba Fett was able to join the fight, the tides were turning but I had not been able to make much of a dent on the whale at all, so it was almost done. (The new FAQ cleared up him dropping the Prox Mine on the B-Wing doesn't go off instantly)
Fett was able to take some much needed shots at people and help take out a ship or two, but the shots on the whale would all be worthless as he had full energy and full shields at that point.
Round 8 pops and while I did take some ships, still the whale was undamaged.
H3:
Acad Pilot x 2
Col Vessery with Assault Missle, AutoBlaster, Push the Limits, and Munitions Failsafe
Rexler Brath with Assault Missle, AutoBlaster, Push the Limits, and Munitions Failsafe
H3 to come later