Yeah, I only tried to sell the idea, not the books! But they all want to read up on it more. So FFG, I want my cut! For 6 Core Rule books, and four sets of your dice you owe me $1.34 after Social Security, Federal, State and local taxes...Not much, but hey, it's a paycheck right?... ![]()
Could I like this game if...
I have three "outside" members of my group (the rest being family, so they mooch off of my stuff by fiat). One of them actually bought the EotE CRB, and another bought, I think, two sets of dice. Combined with my... uh... probably six or seven sets of dice and every other published SWRPG product, the other two don't see the need to buy anything else
I've run about three or four games at cons now, and everyone had fun. No complaints about the system or the dice yet, though I have no idea if they all ran to the dealers room to buy any books.
Most of the "meatheads" I've heard complain about the system haven't even played it. I did hear one guy at a meta-game (multi table) I played in back in February voice his less-than-enthusiastic opinion about the game after it was done, but you can't please everyone, I suppose.
To share the one negative response I had to deal with. This is a true story! I am a GM, but I don't think I could make this story up!
I had a guy that I knew from an older group I had joined up with. He said he was part of the "Beta development team". He said that all of the ideas that he had were ignored, and he felt his input was less than useless, therefore he would not play the game. After i said I was done with my D6 adventures, he did come back say he would play, but my table had already filled up.
His biggest gripes were: Specialty dice, he felt it was a ploy to sell more dice. (He already owned literally 3 pounds of dice!)
Classes. He wanted them to go to a "Classless" system more akin to WEG D6
Class Skills, he felt that classes should not be limited to a few skills, and non-class skills should not cost more to buy. He also thought Non-class skills could not be used if you were not trained in them.
He pretty much wanted to pick a job, like in D6, and then be able to buy what you wanted...So D6 with talents.
He was very vocal in his dislike for the system, and would try to dominate any conversation we had about it with his negativity...
I finally got fed up with his malarkey. I called him out in public about his being a Beta tester. Since he was in Germany at the time, how could he develop this game with a company based out of Montana (I know I lied, and he did not correct me on it the location). He said he that he knew a few people there from his other gaming groups and he got an advanced Beta copy. I asked to see it of course, but the GM had it and moved away...He later said they were part of the open Beta phase that FFG had, and they had submitted feedback via the forum. So, you were not part of the development team, but part of the open Beta, and you did not like the basic infrastructure/mechanics/engine of the game, so when they didn't change that part, you got mad? I tried to get him to talk about more specifics of the system, but he kept everything so vague, I could tell it was what he had read on various D20 type forums that do nothing but bash FFG EotE. At the time I knew so little about the game, I could not get to deep in the details either, but he said he played it like ten times!! He couldn't even tell me how hits and damage worked...
So yeah, my bad experience was from a guy who had never played, but wanted to pretend he helped make the game! My game was that much better without him!
Again, I can't say this game is for everyone. That is the great thing about games, they make all different kinds for all different kinds of people! I am not a fan of the Saga edition, I felt RCR was a better game, but I at least I bought and played the game, so I have a sound understanding of what it is I don't like about. So many people just have a bigoted approach to this system. SO good luck with this game Kahadras, and I hope you do enjoy it!
...I hated Warhammer Fantasy 3rd ed?
Seems like it's a very similar cards without the cards.
Was wondering if they made some nice modifications to the system or if most of the time:
WH3rd fans = SW fans
and
WH3rd haters = SW haters
Thanks
I really dislike WHF3rd (loved 1st, btw). I think EotE is one of the best two systems I've ever used. I was nearly put off from it by the custom dice - I thought it was a gimmick and a cash-grab, and I've never, e er liked custom dice before. On this occasion I was proved wrong - it's a great system for it's design goals.
I like the dice myself, in WH3ed as well, it was the bits and endless baubles/cards in WH along with over complicated rules for casting I was not impressed with in WH.
The narrative nice are fun I think, because they are so non linear it is hard to pre-judge or make assumptions about outcomes. The blank sides, double Failures, just when you think you have your skill as a shoe in with even a Hard Difficulty, those **** positive dice will turn up blank and you'll be staring at 6 Failures on the purples. Makes rolling the dice more interesting for that reason before you ever get to the narrative interpretation element.
Edited by 2P51But what I hated the most was the dices, and it seems like it's the same dices in SW.
On paper, the boon/bane and stuff looks nice but all those things came up way too often on the dices.
I know it was supposed to be a narrative game, but having a bunch of boons/banes and a comet/chaos star on almost every roll got annoying really fast.
I had the same problem with Warhammer 3. Boons and banes appear more often in EotE than in W3, but comets and chaos stars appear far less often (luckily!!) in EotE.
Yet, if this was a big turn off for you, I can tell you that EotE is not a game for you neither.
I like the narrative this game can generate and puts this narrative in the hands of all the players not just the GM.
This is group storey telling, you get to tell the GM what your dice may represent, sometimes the players can even come up with good uses for the despair dice or disadvatage results. My preperation for about 3-4 hours of game time is often just a single page of notes and ideas.
Yet, if this was a big turn off for you, I can tell you that EotE is not a game for you neither.
Really disagree. As I wrote earlier, I am someone who dislikes WHFRP3rd quite a lot, but thinks EotE is excellent. I don't see the need or appropriateness of it in WH3rd, but whilst I initially thought it was a gimmick in EotE, I've done a complete turnabout. They add a lot in this instance.
Yet, if this was a big turn off for you, I can tell you that EotE is not a game for you neither.
I'd say there's enough posts in this thread to indicate the opposite is true, with folks citing they hated the WFRP3e system yet love this one.
Guys, I have to disagree and play safe with Gorrath. He specifically stated that what he hated the most was the custom dice in Warhammer 3.
The custom dice in EotE are only slightly different than those of Warhammer 3. In EotE, the dice are better balanced agains each other and the probabilities of obtaining Sigmar Comets (Triumph) and Chaos Stars (Despairs) are a bit lower in EotE, but on the contrary you obtain more Boons (Advantages) and more Banes (Disadvantages) that you have still to interpret.
So, in Eote he will be facing the same issues, dice pool interpretation. Would he has said that his main issue was the cards, recharge mechanics or something similar, I would recommend EotE, but his main issue was the custom dice. I don't see why he would like it more in EotE.
Edited by YepesnopesI actually picked up this game because of how much I liked WFRP 3rd, specifically the narrative dice mechanic. But I started as a table top miniatures wargamer...having retired my D&D books in favor of Warhammer and 40K miniatures back in 1989. My first RPG experience since then was a few years back with FFGs WFRP 3rd. I found it more accessible because I loved and was intimately familiar with the world and lore....and actually liked all the gimmicky stuff the traditional RPGers balked at.
Having said that though, the two games feel very different. even the dice system seems different enough in FFG Star Wars Roleplay...the spirit is still there, but more stream lined in a way. The main problem I have getting people to play WFRP now is that they are not familiar with the lore. etc. But Star Wars, well who doesn't love, or at least know about the Star Wars universe through the films.
Still, if the dice mechanic is what turned you away from WFRP...then be patient with yourself and keep an open mind. Like it was stated several times in this thread, the GM will make all the difference. I say, give it a chance. Who knows, you might surprise yourself and end up really liking it!
I'm not sure how typical this is but here's what I've noticed.
Everyone in my game has multiple sets of D20 dice and they're always on the lookout for more. My dad has a buss box FILLED with dice he's collected since, like, 1970something and my mom says he's probably lost or given away more than he has. Even while we're not playing D20 games, they're still showing up to an EotE session from time to time with a new set of D20 dice. I loved hearing that a lot of these dice sparkle.... you know.... like a vampire. ![]()
I'm not sure why but they all still moaned about needing new dice when we started playing EotE but I think, secretly, they were thrilled at the idea they'd get to (rather than have to) build a new collection. Seeing what the dice have helped us all do in terms of cooperatively telling the story, everyone loves them now. I don't know about the other games FFG might have used similar dice in but I know that, in EotE, it works VERY, VERY well.
If only FFG would make sparkly sets, I'm sure they'd be even happier... I know I would. ![]()
BTW, I use the iPad app exclusively. It's cheaper than an actual set and you get all the dice you want... including D20 type sets. There are also free apps. I've heard about the chart but I wouldn't ever want to use that. The game flows so nicely and having to stop to look stuff up on a chart just seems clunky.
The custom dice in EotE are only slightly different than those of Warhammer 3. In EotE, the dice are better balanced agains each other and the probabilities of obtaining Sigmar Comets (Triumph) and Chaos Stars (Despairs) are a bit lower in EotE, but on the contrary you obtain more Boons (Advantages) and more Banes (Disadvantages) that you have still to interpret.
I don't think anyone is arguing that the dice are radically different between the two games. Speaking for myself, my point is that in one they feel like an annoying gimmick but in this they really work and are worthwhile.
It's like a detailed critical hits table. In a game like Dark Heresy, it's valuable. The exact same system without changes, would be terrible in Doctor Who: Adventures in Time and Space. No change has been made, but one game actually has a need for it and the other, imho, does not.
Honestly, you may be right or I may be right - only the OP can settle it. But what I'm actually saying is that just because you dislike the dice in WH3rd, doesn't mean you'll dislike them in EotE, because me and a few other posters here are actual evidence of that. It really comes down to WHY they dislike the dice. For me it was a dislike of expensive and unnecessary gimmicks. That changes with EotE where you couldn't quite do the same game without them. Whereas WH survived a long time perfectly fine (better, imo) without them at all.
I loved hearing that a lot of these dice sparkle.... you know.... like a vampire.
Hsssssss. The Twilight reference, it burns us, my precious, it burns... ![]()
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Incidentally, not sure if I've mentioned it in this thread but there's a very nice EotE app for Windows phones free which I actually prefer to the iPad app. Definitely don't need to have actual dice for this. And I suppose you can always roll your tablet in glitter and glue if you must have it sparkle. ![]()