Having been the victim of many a Sleuth rush I'm well aware. A bad draw or a bad decision during the Edge battle and you're dust.
Also, that turn 2-4 wins existed before the (super) broken combo came out doesn't really make the game more enticing, for us, or for the new players we tried to get into the LCG. It killed the game off like nothing I've ever seen before it could gain a following.
The art and base mechanics are ace.
But combos like that are a true sign of bad game design - particularly when you're pushing your game as a thematic game, imho.
Not hating on it, I am sharing our experience with it and you guys obviously still like it and feel differently.
Power to you, it didn't do it for us however.
Edited by Keffisch