Hello all once again!
I'm looking for some input/feedback on a mini-arc during a campaign I'm running. I'd been reading through the Core Book, and noticed on the map of the Calixis sector a few prison worlds. Now, my main curiosity is what one needs to do to get sent to a prison world, as it seems the death sentance in the Imperium is a pretty quick and surefire way of dealing with any serious infractions. So, I wonder:
1. What the crime or level of crime needs to be, circumstances, etc, to get sent to one of these worlds.
2. What these worlds are like. Sprawling prison-contenents, like a hive, but locked down? Just a place where they dump prisoners, and oversee the barbarism from orbit? Small, high-security facilities on otherwise deathworlds?
The way this plays together is my players' Inquisitor (Tyrus Lurco), who is actually a Super-Radical all-but-Heretic in the guise of a Puritan, is using the Acolytes as a clean-up crew for his loose ends that would otherwise attract unwelcome Inquisitorial attention. One of his old Interrogators is threatening to spill all he knows, and claims he's not the only one who has this information. If he spies an assassin, the rest will vanish and do their work. The man himself was an accomplished assassin, and is **** good at not being killed. The acolytes need to get close to him without triggering his suspicion, made all the harder by the fact that Lurco imprisoned him on a Prison World a decade or so ago for "disloyalty", with chaos sigils enscribed onto the bones of his left arm, the intention being to using dark magics to take control of the rogue Interrogator, should Lurco's treachery ever be revealed and his old allies be sought out for information.
The task for the acolytes is to get themselves arrested and sent to that prison world, where they must find, torture, interrogate and execute the offending person. This is going to require a bit of work, and no minor crime spree; they need to make sure their crimes are relatively non-violent (wouldn't do to have the Arbites simple shoot them on sight,) and wide reaching... they'd need to make underworld allies, get in touch with the Wrong Sort of People, that sort of thing. The players would be playing Ocean's 11 for a little bit. Once captured, the Inquisition can quietly route the sentancing towards the prison world, which, after one month, the acolytes will be transferred to a penal legion (aka, will likely die before the Inquision can find them once they're released).
What do people think?