No more damage cards

By X Wing Nut, in X-Wing Rules Questions

so when next I play epic if I take 12 Y wings and 3 ORS there is more hull then damage cards from 1 core set of 33. If by some chance not 1 ship has been destroyed and all the damage cards are gone what do I do?

If I run this list or 12 bombers with 72 hull and the same problem what should I do?

is it my responsibility to bring enough damage cards?

or do I write the number of facedown damage cards on a piece of paper when i run out and put them back in a deck? I don’t think that could be done because of cards like saboteur

or maybe my list is invincible :D

could not find what to do in the rule book please help

Rule Book, Page 21, bottom left of the page in the blue box...

Nice, I never read that paragraph.

Found it.

So my lists are not invincible but can possibly become immune to crits, almost as good :D

Those mission "damage tokens" that came in the latest expansions are very handy to keep track of the surplus damage in the rare case of exhausting your damage deck.

It would be a very severe case of "doing my best to not concentrate fire" if you manage to do 33 damage without killing a single ship :D

Also, if you are using Epic Tournament rules, I believe you can only use 8 of any one ship.

You have the "official" answer: use tokens to track damage cards and ignore any "face-up" card situations.

I also agree with Smuggler's assessment that dealing out 33 damage cards without killing anything really shouldn't happen.

Personally, I think that if you are worried about someone running out of damage cards you should just use tokens to represent any face-down cards that are dealt. If a card is dealt Face-up you deal an actual card and if anything would turn a token/card face-up you'd replace that token with an actual card where the cards remain in play. The idea is that face-down cards are really just "tokens" anyway unless something has you look at them to see what they are at which time the face becomes relevant. IF somehow you are playing a game and would have 33 "known" damage cards in play I really think something hinky is going on.

Personally, I think that if you are worried about someone running out of damage cards you should just use tokens to represent any face-down cards that are dealt. If a card is dealt Face-up you deal an actual card and if anything would turn a token/card face-up you'd replace that token with an actual card where the cards remain in play. The idea is that face-down cards are really just "tokens" anyway unless something has you look at them to see what they are at which time the face becomes relevant. .

This changes the probability of drawing specific damage cards and would dramatically change how damage is dealt! Even using the method in the book changes it, but that is "temporary" until cards become available. Since cards are available, they need to be dealt.

Also, if you are using Epic Tournament rules, I believe you can only use 8 of any one ship.

That is for Team Epic games. Epic Dogfights (1v1) are 12 small base ships.

Edited by mithmyrr

Personally, I think that if you are worried about someone running out of damage cards you should just use tokens to represent any face-down cards that are dealt. If a card is dealt Face-up you deal an actual card and if anything would turn a token/card face-up you'd replace that token with an actual card where the cards remain in play. The idea is that face-down cards are really just "tokens" anyway unless something has you look at them to see what they are at which time the face becomes relevant. .

This changes the probability of drawing specific damage cards and would dramatically change how damage is dealt! Even using the method in the book changes it, but that is "temporary" until cards become available. Since cards are available, they need to be dealt.

To a small degree it would change how damage is dealt but it actually has NO effect on how damage will work. Unless you KNOW what a card is and what cards have been played you have no way of knowing if that face down card is a munitions failure or a direct hit. The way I would do things if you NEED to look at a card then you WILL actually use a face-up damage card but once that is in play IT STAYS THERE until you need to reshuffle for some reason. The probability of drawing any specific damage card is unchanged because the specific damage cards are never altered. You will NOT have to worry about seeing three Mutations Failure cards and if you see one the chances of seeing another are the same as they would be normally when using a randomized damage deck. My suggestion may change how damage is done but it really does NOTHING to alter the probability of any give RANDOM card from showing up.

With the standard damage deck if you deal out five damage before you finally need the sixth damage to be face-up your odds of having that face up card be something specific is still 7/33 (for Direct HIt) or 2/33 (everything else) because YOU DON'T KNOW WHAT THE FACE DOWN CARDS ARE. When I say to mark of damage with tokens until you NEED a card you'd finally see a face-up card with that 6th-damage and your odds of that being a given crit are IDENTICAL to using things normally.

It's after that first face-up card comes in that you may think things get weird. With normal damage deck use the NEXT face-up card has the odds drop to X/32 as there are still 32 unknown cards any one of which could be the specific card. Guess what? If you've been tracking damage with tokens using my method the next face up card you actually deal has that same X/32 chance of being some specific card. This certainly is NOT the same as mixing multiple damage decks together because as you remove specific cards from you alter the mix from the standard deck; the way I'm suggesting does not do that as you are still just using the one damage deck anytime you need to know a face-up card effect.

What I suggest doesn't alter how damage works one bit although it does requiring tracking unknown cards early. The rulebook's method for dealing with things when the damage deck is gone dramatically changes how damage works as once the cards are gone so is any possibility for a critical hit until cards again become available.

I built a digital damage deck that I can run multiple instances of on my laptop. I kept running into issues when I'd host games where I didn't have enough damage decks for the number of players I had. Works great, and super easy to clean up!