Played against very good list and a great player today for 2 identical back to back games. Unfortunately I didn't even kill *one* ship of his (granted, the 2nd game it was kind of a fluke) in both games.
My list:
Echo + VI + ACD + FCS + RC
2 BSP with Predator
1 BSP with DtF
1 AP
99 pts
His list:
Wes with R3-A2, Flechette Torpedoes, Veteran Instincts
Airen with Swarm Tactics
2 Blue Squadron B-Wings
100 pts
1st Match,
I took initiative since they kind of need to stay in formation for a while, and I wanted to shoot first so I can cloak.
We did some maneuvering for 5 turns where I went up the board and he went down the other side, until we finally turned around and tried to engage. Before I got my 4 TIEs in range, I made the mistake of putting Echo in Range 3 of his Wes, B-wing, AND Airen. Then I saw the power of the stress!
Flechette did no damage but gave the first stress (while I was uncloaked), then R3-A2 gave me my 2nd stress. Then Airen and B-Wing destroyed me, even at R3 with 3 agility (I did roll pretty poorly).
I conceded the match right there.
2nd Match.
I gave up initiative so I can move after Airen.
He started from the middle and I went along the bottom of my board from left to right. Echo spent the entire game staying out of Wes' arc, which pretty much meant Echo didn't get to shoot *at all*. I engaged the leading B-wings, but only did 2-3 damage with 3 of my TIES (the DtF BSP landed on an asteroid by a tiny bit, rolling to hit myself). Then I went into block mode and was able to block Wes for 2-3 turns, letting Echo escape further and having a B-wing take a pot shot at me (the opponent was very good at fanning out the arc).
After 4-5 turns of this, where my TIEs were getting killed one by one while they focused on Wes, this is where I think my piloting skills were not too bad this game compared to the last:
1st BSP 3 dice shot with predator - 2 hits and a crit, Wes rolled 1 dodge, lost 2 shields
2nd BSP 2 dice shot with predator - scored 1 hit, Wes dodged. Gets hit by a crit that doesn't allow action bar.
1st BSP rolls 1 hit 1 crit, Wes rolls blank, down to 1 hull. Dies to B-wing fire after this
2nd BSP shoots Wes at R1 with 3 dice, scores only 1 hit and Wes dodges. Rolls to flip crit over, fails.
2nd BSP shoots Wes again at R1 with 3 dice, scores zero hits..., rolls to flip crit over, fails.
2nd BSP shoots again at Wes at R1 with 3 dice, scores 1 hit, Wes dodges, rolls to flip crit over, FAILS!
At this point, Echo flew around the entire board and couldn't get out of range of Wes anymore, so took a chance, flew back and cloaked, but got caught by Airen at R1 and died to Airen's 2 hits and a crit (and rolling 1 dodge with 4 dice)... ![]()
I did my last attack by the 2nd BSP just so I can at least say I killed ONE ship, and rolled 3 dice, score 1 hit again, Wes dodges. Rolls to flip crit over... fails for the final time before a B-Wing destroys him.
So ultimately, if Wes died in the 2nd round of the 2nd BSP shooting, we would have had a closer game. Echo would have been able to fly where Wes was and start using cloaking to outmaneuver the other 3 ships. It would have been tough, but one B-wing was stranded while Airen and the other B-Wing was on the other side of the board. But alas, 4 3-dice attacks with predator rerolls couldn't even score 2 hits in a round???
Anyway, it was a good game where the opponent was flying very well. Literally a lot of moves just missed the asteroids or his own ships by a few millimeters, good stuff.
Ultimately, this list is pretty good, especially if the TIES don't really threaten him while Wes denies 1/4 of the board from Echo with his double stress mechanism. I had to kill Wes early and failed.
I'm glad I did these two games because they definitely taught me how bad I am at using the mini-swarm to the max effect. If I was able to alpha strike Wes with all 4 TIES, I could have killed him early and the game would have been different.
I do think my other build will be more competitive, which is the one I'll be playing at the tournament.
Echo + VI + ACD + RC + Sensor Jammer (maybe)
BH (with RS if I don't use SJ on Echo)
OGP with Vader
the OGP with Vader would have solved my "ship with 1 hull left" problem. Now I remember why I love the doomshuttle. ![]()
Anyway, thanks for reading and feel free to comment or give advice.