Boba Fett and Stay on Target

By kraedin, in X-Wing Rules Questions

Boba Fett reads: "When you reveal a bank maneuver, you may rotate your dial to the other bank manever of the same speed."

Stay on Target reads: "When you reveal a maneuver, you may rotate your dial to another maneuver of the same speed. Treat that maneuver as a red maneuver."

So, lets say you reveal your dial, and it shows a 3-speed straight manuever. You realize that a 3-speed left bank would be the correct move. You use Stay on Target to rotate your dial to a 3-speed right bank, which is treated as a red maneuver due to Stay on Target. You then use Boba Fett to rotate your dial to the other bank maneuver, a white 3-speed left bank.

You then execute your white 3-speed left bank.

Does that all seem correct?

P.S.; you can pull essentialy the same trick with Navigator, or, I suppose, both at once in a kind of Ultra-Fettigator.

Edited by kraedin

I don't think it will work because you did not reveal a bank maneuver. You changed it to a bank, but the trigger for boba was that it was revealed.

I don't think it will work because you did not reveal a bank maneuver. You changed it to a bank, but the trigger for boba was that it was revealed.

Boba Fett and Navigator have the same wording as Stay on Target ("reveal a maneuver" "rotate your dial") and are explicitly called out as working together in the FAQ.

I don't think it will work because you did not reveal a bank maneuver. You changed it to a bank, but the trigger for boba was that it was revealed.

Boba Fett and Navigator have the same wording as Stay on Target ("reveal a maneuver" "rotate your dial") and are explicitly called out as working together in the FAQ.

You are still required to reveal a bank with the Fettigator combo (mentioned in the FAQ), so the same is true here; you must reveal a bank in order to trigger Boba's ability. If you reveal a straight, Boba's ability never activates in the first place.

Boba Fett and Navigator have the same wording as Stay on Target ("reveal a maneuver" "rotate your dial") and are explicitly called out as working together in the FAQ.

The FAQ only mentions bank maneuvers for the Boba-Navigator pairing.

Boba's ability can't trigger unless you initially reveal a bank maneuver on your dial.

Even if it doesn't work on Boba Fett, what about Navigator? I assign a 3-straight, change to a 3-turn (red), and then Navigator to a 2-turn (white). Same basic idea, and neither card has that pesky "bank" in the triggering condition.

Edited by kraedin

Even if it doesn't work on Boba Fett, what about Navigator? I assign a 3-straight, change to a 3-turn (red), and then Navigator to a 2-turn (white). Same basic idea, and neither card has that pesky "bank" in the triggering condition.

That could work, both have the same trigger so they would trigger at the same time meaning you could choose the order. Interesting. Pending some faq I would say this would be legit.

Using Stay on Target with Navigator is going to make the dial almost redundant. You can choose something, then change to almost anything else. How tricky is this going to be to counter?

I won't see why Stay on Target would be any different than Navigator.

Boba Fett: When you reveal a bank maneuver...

Navigator: When you reveal a maneuver...

Stay on Target: When you reveal a maneuver...

The FAQ says Fett can rotate to any bank if he picks a bank, because you have to pick a bank for the combo to work because Navigator lets you change the speed, but Fett's ability only kicks in if you pick a bank. If you don't pick a bank, you just get Navigator.

In all three cases, the conditional is the same (reveal a maneuver) and the effect is the same (rotate to a new maneuver). Rotating counts as revealing a maneuver, otherwise the Fettigator won't work.

Flipping from a 3 straight to a red left bank then using Fett to get it to a white right bank is tricksy, but looks legal to me.

I agree it would be legal. Based on the FAQ for Fett and Navigator, every time you change the dial when revealing it the result counts as the revealed maneuver for the next effect. Otherwise Fett and Navigator could not work together. Now for the Fettigator combo the order of the effects does not matter because the end result is the same no matter what effect you resolve first.

Throwing in Stay on Target however makes the order matter. So you could use Fett and/or Navigator after Stay on Target and end up with a white or green maneuver.

When I first saw the Stay on Target card text, I immediately thought that maybe the text should have been something like 'Then gain a Stress Token' rather than 'Treat this as a red maneuver'

This would have ensured you still got the stress even when using Fett and/or Navigator. And also that rotating to a red maneuver would result in 2 stress, which I think would have been ok.

After all turning a green or white Straight into a k-turn shold be harder than turning any manevuer into a white or green maneuver.

Flipping from a 3 straight to a red left bank then using Fett to get it to a white right bank is tricksy, but looks legal to me.

When you reveal the dial and it's a straight 3, Boba's ability will not trigger. A straight 3 is not a bank maneuver.

Navigator and Stay on Target will trigger and you can then resolve them in the order you choose.

You only have one opportunity to reveal the movement dial, from which some effects may or may not trigger.

Ah, shades of the Adrenaline Rush argument. FFG's final decision on that matter was completely arbitrary, so I don't see why the same principle shouldn't apply here.

Edited by WonderWAAAGH

Rotating counts as revealing a maneuver, otherwise the Fettigator won't work.

Are you sure you can infer this?

I know you like all situations in the game to fit into the defined boxes of existing rules, but Fettigator sounds more like an exception to me, rather than an effect of underlying rules.

The way I see it, we have two ways of interpreting this

1. Rotating a dial counts as revealing a dial and you get to daisy-chain the effects. That is why Fett + Navigator works in any order, and Fett + Navigator + Stay on Target would work, as long you trigger Fett off a bank somewhere in the chain.

2. Multiple change-the-dial effects trigger simultaneously and you get the combined effect. If this is true, Fett + Navigator + Stay on Target would only work, if you reveal a bank to begin with.

The second choice introduces effects being resolved simultaneously, and I don't mean to suggest that this is a new way of resolving effects. I only suggest this is an exception that happens when you have multiple change-the-dial effects.

The way the FAQ is worded, does not imply to me that you get to daisy-chain your change-the-dial effects. The wording sounds like an exception from the standard rules to me.

FAQ:

If Boba Fett is equipped with Navigator and chooses a bank maneuver, when he reveals his dial he may rotate to any bank maneuver of any speed.

The FAQ entry could ofcourse be just an exeption to the rules, the problem is FFG never tells us if rulings are exeptions or how the rules works :(

If it is not an exeption from the rules, each change must indeed be a new reveal. Navigator states "When you reveal a maneuver, you may rotate your dial to an other maneuver with the same bearing". Surley "the same bearing" referes to the bearing of the revealed maneuver, and if Bobas change of bearing is not a new reveal, navigotor could not change to a different speed of the new bearing Boba has rotated to but had to instead change back to the originaly revealed bearing.

I won't see why Stay on Target would be any different than Navigator.

Boba Fett: When you reveal a bank maneuver...

Navigator: When you reveal a maneuver...

Stay on Target: When you reveal a maneuver...

The FAQ says Fett can rotate to any bank if he picks a bank, because you have to pick a bank for the combo to work because Navigator lets you change the speed, but Fett's ability only kicks in if you pick a bank. If you don't pick a bank, you just get Navigator.

In all three cases, the conditional is the same (reveal a maneuver) and the effect is the same (rotate to a new maneuver). Rotating counts as revealing a maneuver, otherwise the Fettigator won't work.

Flipping from a 3 straight to a red left bank then using Fett to get it to a white right bank is tricksy, but looks legal to me.

You are completely off base with why Fettigator works. It works not because rotating to a maneuver counts as revealing a maneuver (obviously it doesn't, there is nothing that would support this) - it is because fett and navigator trigger at the same time when you reveal a bank maneuver. And what happens when 2 abilities trigger at the same time? You get to pick the order! That's why it works...

I think the more interesting question is what happens when you reveal a 2-bank left, triggering fett and SoT, you decide to use SoT first, change it to a 2-hard right turn. Does Fett's ability just fizzle? I assume it would, it couldn't possibly do anything at that point.

Edited by Cptnhalfbeard

No Buhallin is not contradicting himself.

The reason why the FAQ states 'If you reveal a Bank ...' is because otherwise Fett would not trigger and the effects of the combo eould not be adressed.

If effects were not daisy chained Fett would change Right to Left but Navigator would then change the dial to a Right bank of a different speed.

This clearly proves that changing the dial counts as revealing the new maneuver.

And thus using SoT to change a turn or straight/k-turn to a bank enables Fett to then change the direction. And changing to a non-bank with SoT means Fett can't trigger.

No Buhallin is not contradicting himself.

The reason why the FAQ states 'If you reveal a Bank ...' is because otherwise Fett would not trigger and the effects of the combo eould not be adressed.

If effects were not daisy chained Fett would change Right to Left but Navigator would then change the dial to a Right bank of a different speed.

This clearly proves that changing the dial counts as revealing the new maneuver.

And thus using SoT to change a turn or straight/k-turn to a bank enables Fett to then change the direction. And changing to a non-bank with SoT means Fett can't trigger.

Show me where in the rules for navigator it says that after you change the speed of the maneuver you re-reveal it? Also, It doesn't say "before you reveal your dial" it says "when you reveal a maneuver do X" and that X happens AFTER the dial has been revealed, meaning the reveal step has already passed. You're adding wording to the rule to make it work the way you think it does which is a huge red flag that it doesn't work they way you think it does. Fettigator only works because of the rule that when 2 effects trigger at the same time you get to pick the order, not because one happens which causes the other to happen.

No contradiction. You have to reveal a bank for Fettigator because Navigator only changes the speed. If you reveal a 1 Straight, Navigator can make that a 3 Straight or a 2 Straight, but you can never get to the bank for Fett's half of the ability to trigger.

Stay On Target is different because it lets you change the bearing. So you can start with anything, change the bearing to what you want, and then change it again.

Of course the two effects trigger simultaneously and resolve in any order, that's obvious. It's also passingly irrelevant here. For Fettigator to work, the second effect's choice has to trigger off what is showing on the dial when it resolves. I'm going to repeat that in bold, because it's the key to this whole thing:

For Fettigator to work, the second effect's choice has to trigger off what is showing on the dial when it resolves.

It doesn't matter if you consider it another reveal and another trigger, or simultaneous effects resolving in order. The end result is the same. If the second effect isn't based on the current dial, Fettigator doesn't work.

Now, I tend to go by the "rotating counts as revealing" logic because of some other bits elsewhere in the rules, and the timing of how it builds your list of choices. But it's not the least bit essential to understanding how Fettigator works.

Edited by Buhallin

i also sort of have an issue with the SoT's write up where it mentions the FAQ clearly states that the R2 Astromech clearly can't change the maneuver to a green maneuver…can't seem to find that particular passage anywhere myself…SoT is going to need to have quite a few questions addressed officially it looks like...

can't seem to find that particular passage anywhere myself...

In the FAQ it says that R2 Astromech can't change the difficulty of a turn if a ship has a Damaged Engine crit on it. Apparently that also applies to Stay on Target, but that's not listed in the FAQ currently. I assume it's something they plan on adding when Wave 5 comes out.

Frank at FFG once said they don't address rule issues for unreleased cards. So you won't see this in the FAQ until the card actually comes out.

i also sort of have an issue with the SoT's write up where it mentions the FAQ clearly states that the R2 Astromech clearly can't change the maneuver to a green maneuver…can't seem to find that particular passage anywhere myself…SoT is going to need to have quite a few questions addressed officially it looks like...

It's specifically in the entries for both R2 Astromech and Damaged Engine, and also on Page 11, third entry for Movement:

Q: If two or more game effects that change the difficulty of a maneuver conflict, which effect takes priority?
A: An effect that increases the difficulty of a maneuver takes priority over an effect that decreases the difficulty. For example, if a ship equipped with R2 Astromech is dealt the Damaged Engine Damage card, all of the ship’s turn maneuvers are treated as red maneuvers, including the 1-speed and 2-speed turn maneuvers.

I dowant to try this but it gets confusing.

I believe what bhul is saying correct though

With Fett I chose a 3 straight.

Decide to change with stay on target.

Makes it a 3 bank.

Since we are all technically in the show dial step I use Nav to change from a 3 to one bank and fett kicks in to change direction.

Or another example I do a 2 turn

Decide to use SoT

Change the 2 turn to a bank

Nav kicks in change to a 3 bank

Fett kicks in changes banks Direction

Question I want to know is it considered a red manuever. That'll make a big difference

can't seem to find that particular passage anywhere myself...

In the FAQ it says that R2 Astromech can't change the difficulty of a turn if a ship has a Damaged Engine crit on it. Apparently that also applies to Stay on Target, but that's not listed in the FAQ currently. I assume it's something they plan on adding when Wave 5 comes out.Frank at FFG once said they don't address rule issues for unreleased cards. So you won't see this in the FAQ until the card actually comes out.

Oh ok. I was thrown off by the illustration of large ship barrel rolls using the 2400 silhouette and the link for FAQ in their article. It does seem weird tgat the R2 Astromech makes the ionized ships movement green but it would for this. I hate arbitrary rulings in the name of game balance...

I dowant to try this but it gets confusing.

I believe what bhul is saying correct though

With Fett I chose a 3 straight.

Decide to change with stay on target.

Makes it a 3 bank.

Since we are all technically in the show dial step I use Nav to change from a 3 to one bank and fett kicks in to change direction.

Or another example I do a 2 turn

Decide to use SoT

Change the 2 turn to a bank

Nav kicks in change to a 3 bank

Fett kicks in changes banks Direction

Question I want to know is it considered a red manuever. That'll make a big difference

1) There is no such thing as a "show dial step"

2) none of the cards you mentioned have a trigger that happens while your dial is shown, only when it reveals. After you change it it has already been revealed. Revealing your dial is not a phase, it is a one time trigger.

No contradiction. You have to reveal a bank for Fettigator because Navigator only changes the speed. If you reveal a 1 Straight, Navigator can make that a 3 Straight or a 2 Straight, but you can never get to the bank for Fett's half of the ability to trigger.

Stay On Target is different because it lets you change the bearing. So you can start with anything, change the bearing to what you want, and then change it again.

Of course the two effects trigger simultaneously and resolve in any order, that's obvious. It's also passingly irrelevant here. For Fettigator to work, the second effect's choice has to trigger off what is showing on the dial when it resolves. I'm going to repeat that in bold, because it's the key to this whole thing:

For Fettigator to work, the second effect's choice has to trigger off what is showing on the dial when it resolves.

It doesn't matter if you consider it another reveal and another trigger, or simultaneous effects resolving in order. The end result is the same. If the second effect isn't based on the current dial, Fettigator doesn't work.

Now, I tend to go by the "rotating counts as revealing" logic because of some other bits elsewhere in the rules, and the timing of how it builds your list of choices. But it's not the least bit essential to understanding how Fettigator works.

Dunno... Fett is different from Nav and SoT in that is states a specific maneuver whereas the others just state "reveal a maneuver".

You could look at it like this...

Fett trigger is "reveal a bank maneuver"

SoT and Nav's triggers are "reveal a maneuver"

All 3 are true when a bank is revealed but only 2 are true when any other is revealed.

Since the word "immediately" was not used, we can assume the Cloak/AS rule does not apply, which might have locked the modifiable starting maneuver to what was on the dial at reveal (if assumptions about the Cloak/AS ruling are correct). Thus allowing the 2nd effect to modify the results of the 1st effect/change.

nitpicky maybe even wrong... could go either way just to keep things easy.

Edited by dandirk