K-turns and Base-to-Base Contact

By PenguinBonaparte, in X-Wing Rules Questions

So on page 8 of the new faq it talks about ships not overlapping if they bump the previous turn and then do the same straight maneuver. When I'd heard this rule at tournaments and such it seemed like it applied to k-turns too. Is that now (or perhaps even before now) incorrect? I know a lot of knowledgeable people who played it as if they were allowed.

Edited by PenguinBonaparte

That is incorrect. If you have overlapped the previous turn and are in a state of touching, if you then do the exact same straight maneuver as the ship you are touching, you do not overlap.

The "Overlapping Inline Ships" portion covers the situation you are talking about. The only thing is to carefully note that the ships must be parallel as well as in line to do this. They must also do a straight bearing maneuver. A K turn is a Kiogaran Turn and is its own bearing.

Edited by Sergovan

So I guess when it was informally explained and not written out there must have been some confusion because it was done with a straight maneuver template. That's kind of sad for me actually, since it was a great thing to do with multiple Ties. I believe that you're right but I submitted it under the rule questions just in case.

Edited by PenguinBonaparte

So on page 8 of the new faq it talks about ships not overlapping if they bump the previous turn and then do the same straight maneuver. When I'd heard this rule at tournaments and such it seemed like it applied to k-turns too. Is that now (or perhaps even before now) incorrect? I know a lot of knowledgeable people who played it as if they were allowed.

"Touching", in the rules sense, is the final state of a ship after resolving an overlap during a maneuver. If two ships were parallel and back-to-back and both executed a same-speed koiogran turn, neither would overlap the other, and, as a consequence, would not be touching.

I believe that you should be able to throw in a K-Turn and avoid overlapping/touching if the straight maneuver would avoid that situation. Last I checked the bases are the same when you compare front and back so if one fits the other should as well.

The rule only states straight, but the exact same distance and position is achieved with a K-turn so I could see an argument, to allow it, work.

That is incorrect. If you have overlapped the previous turn and are in a state of touching, if you then do the exact same straight maneuver as the ship you are touching, you do not overlap.

The "Overlapping Inline Ships" portion covers the situation you are talking about. The only thing is to carefully note that the ships must be parallel as well as in line to do this. They must also do a straight bearing maneuver. A K turn is a Kiogaran Turn and is its own bearing.

I used to think like this. We had a long thread about it. And finally we got an answer from Frank.

So even though the Overlapping Inline ships talk about a specific example of two parallel ships of the same size doing the same maneuver, the general rule is that you must have overlapped to become touching.

And since the k-turn is the same length as the straight in the OP, no overlapping would occur.

That is incorrect. If you have overlapped the previous turn and are in a state of touching, if you then do the exact same straight maneuver as the ship you are touching, you do not overlap.

The "Overlapping Inline Ships" portion covers the situation you are talking about. The only thing is to carefully note that the ships must be parallel as well as in line to do this. They must also do a straight bearing maneuver. A K turn is a Kiogaran Turn and is its own bearing.

I used to think like this. We had a long thread about it. And finally we got an answer from Frank.

So even though the Overlapping Inline ships talk about a specific example of two parallel ships of the same size doing the same maneuver, the general rule is that you must have overlapped to become touching.

And since the k-turn is the same length as the straight in the OP, no overlapping would occur.

I was using the rule as written in the FAQ to state that, simply by the ruling, inline K-turns would not be allowed as per the rule. However, you just missed my followup before your post that states that because the distance and final position are the same as a straight (but with a 180) an argument to do inline K-turns would work to allow it.

Yes I just missed that. But the answer makes the ruling broader that the OIS paragraph.

A Large ship moving 1 straight and a Small ship moving 2 Straight while parallel and having overlapped last turn would also end up not Overlapping.

Edited by StephenEsven

There are also issues at speed 1 because of the nubs. If both ships move speed 1 straight and the front one moves first there won't be an overlap, but if the back one moves first there will and it will have to back up to its original position.

There are also issues at speed 1 because of the nubs. If both ships move speed 1 straight and the front one moves first there won't be an overlap, but if the back one moves first there will and it will have to back up to its original position.

Of course if the one in back moves first and doesn't clear the one that hasn't moved it is stuck where it began. It acts without having a clue what the one will be doing thus it may do nothing. Even if the one in front would do the same forward maneuver the one in back has already acted and is stuck where it ended up.

I just got the same response, k-turns are legal:

"The same logic applies for Koiogran turns as well. For example, if you had a ship that overlaps a ship that it is parallel to (the situation discussed), on the next turn both ships could execute K-turns of the same length (i.e. 4) without any problems. Since both ships moved exactly the same distance, like a straight maneuver, their bases will not overlap.

Alternatively, if the ship in the front did a 3 k-turn (or straight) and the one in the back did a 5 k-turn (or straight). The ships would overlap though because of the “nubs.” "
Again, FFG continues to provide the best customer service I've had in anything.

There are also issues at speed 1 because of the nubs. If both ships move speed 1 straight and the front one moves first there won't be an overlap, but if the back one moves first there will and it will have to back up to its original position.

Of course if the one in back moves first and doesn't clear the one that hasn't moved it is stuck where it began. It acts without having a clue what the one will be doing thus it may do nothing. Even if the one in front would do the same forward maneuver the one in back has already acted and is stuck where it ended up.

I just wanted to make it absolutely clear. I have seen some people who seem to think that the FAQ entry means you can just automatically move both ships forward. As if it were creating an exception or special case rather than just clarifying how the overlap mechanic works.