Hi all,
We came across this little curiosity last night. My Secluse decided to open negotiations with the obviliously evil cultists with a coulpe of friendly warning head-shots.
Using Dual Shot he shot a las-pistol and a man-stopper stub-auto round, hitting a surprised enemy. With mighty shot adding in to the totals he did lots of damage resulting in a critical damage reference. Now the question is, given that the two shots are summed and treated as one, how would you resolve the fact that one was an (E) energy damage, and the other an (I) impact damage? Which critical table should be used?
Thoughts?
For the purposes of the game, the GM growled at me for causing complications, and then reasoned that the impact table would be used merely because the stub-auto's shot was with an armour piercing round. It therefore punched through the armour to do the most damage. Fortunately this blew the cultist's head off. I will soon be buying a second stub-auto, which will remove this issue altogether.