...Got cut off there
Edited by TealadinFrom my experiences, (like many others have said) the core sets are a great way to go, as X-wings are the most reliable fighter the Rebels have and every time I play against my friend as the Empire I always win, because I bring a ton of cheap ties with some better ships and just mass him with fire.
Ships I've had a great deal of fun with:
Empire: Tie Defender (it's a beast!)
Tie Phantom (low hull, but very fun to play with)
Rebels:
HWK (with the Moldy Crow Title, Recon Specialist and blaster turret; allows you to get two each time you focus, keep them at the end of the turn and if used on Katarn you can just start handing them out!)
Ships I have been disappointed in:
Empire:
Lambda Shuttle (it's good point is that it's cheap and can hand out target locks, the bad points are that it is incredibly slow and it's firepower is a joke; it should have a rear firing arc as well considering it has a gun back there, and yes, I know there is a pursuit upgrade, but it's too situational and not very good when it does work.)
Rebels:
A-wing (they are very fast, but just don't hold up against the Tie Interceptor)
B-wing (it's really just a modified Y-wing stat-line, without the turret and astromech...Y-wing is a better choice in my opinion, as the astromech can easily keep your ship alive all game)