No love for combat spec characters?

By Ziro, in Star Wars: Edge of the Empire RPG

Rogue 7 if the GM let you make the character and he didn't want combat specs in his group then they should have said something, that isn't on you. Even if he had said something, half the friggin careers are combat weighted for goodness sake.

Regardless of what the Jedi thinks, making snotty comments isn't ok ever and he is wrong, plus the GM is wrong for letting him get away with that at the table.

To me if you simply make a BH/Gadgeteer and suddenly you're automatically a murder hobo or combat heavy in some people's eyes, then that's just not reasonable to play the game and simply write off about half the careers imo.

Then there's the GM, a BH with a pair of pistols just isn't a big deal, so I fail to understand the difficulty they are having crafting encounters.

If you ever want to practice roleplaying, make a character that is intentionally NOT good at combat. By doing so, you'll instinctively try to avoid combat by any means. I wouldn't replace your current character, just if you get the chance in another campaign or game.

I'm pretty sure that's not a good way to practice roleplaying when those aren't the roles the player is interested in playing.

I'm not saying that Varisangel said that combat characters don't require/support/promote roleplaying, but I have heard similar statements in the past, and i always disagree with them.

It doesn't sound to me like you're being a murder hobo at all, and I'd be willing to bet the Jedi guy didn't roll a Jedi to commune with the universe every session or to grow a kickin beard. What precisely does the Jedi think you are supposed to be doing?

then in my game the Jedi wouldn't be a Jedi. They should never start fights, looking for every possible method to avoid them. If all else fails and they become aggressive, then a Jedi will finish the fight.

That said, unless this cat is mixing his words, this GM isn't exactly making life easier on himself. Using a full on Jedi without rules is a hurt locker for "he should be able to... He said, she said."

He's not a full jedi, his character was a padawan that survived order 66 when he was young and then some how fell in working for the black sun as an enforcer. (I don't know the details his character hasn't told us yet.) Game wise hes a marauder with force exile and influence.

Placing a mando, again without rules, in a party with a Jedi is also iffy. Not un-doable, but defiantly out of the ordabiary.

The time line is a mess, as the youngest member is also a Jedi hunter? Did I read that wrong? What Jedi is he hunting, and how the heck did he survive?

As for me I'm just a human that has "Mandolorian armor" gadgeteer/assassin. That's the best you can get until we get a mando "species" or something. I'm not a jedi hunter. I'm just a simple man trying to make my way in the galaxy. Also not interested in trying to collect because I want to keep playing.

As to the second part, I think the Jedi kinda wants him to support the other party members as the expanded information provided sounds more like he is undermining them at best, purposefully using them for distractions. While they are attempting to negociate peace talks, he's going in behind them and going all Hannibal on the very people they are attempting to converse with. Or launching up bedroom windows for whatever reasons as if the "face" character isn't trying to get everyone in, just himself I presume.

I'm not trying to sound down on 7, but the logic isn't adding up. Unless I'm reading something wrong in his posts. It's sounding like the party and his character have very different objectives, and perhaps a new character is in order. Preferably not a carbon copy. No matter how hard you try a square peg isn't gonna fit in a round hole. If the party's trust/confidence is gone in this guy, then a new character is the only way to go.

Bear in mind that the plan with the pirates was to kill or send them away. When the negotiators were told to put their weapons down the jedi face made sure to say that he placed his sword so that's its balanced on his foot so he could just kick it up and grab it ah la quick draw. I was going to just provide cover from the tree line but I thought it would be a good idea to take the star ship out of the fight and let the other shooty guy provide cover. I was just trying to do what i thought a bounty hunter would do.

I'm open to other ways I can support the group.

Rogue 7 if the GM let you make the character and he didn't want combat specs in his group then they should have said something, that isn't on you. Even if he had said something, half the friggin careers are combat weighted for goodness sake.

No, our GM has been great he wants everyone to play the character they want to play. He's said several times that its his job to make fun things for everyone to do. So far hes got top marks in giving everyone a moment to be awesome. Pen guy is the GM of another group running an alternate universe campaign. He joined our group so he could get a chance to play for a change. So we get a different perspective on how to include the EU into story lines, when he tells us about the game he's running.

To me if you simply make a BH/Gadgeteer and suddenly you're automatically a murder hobo or combat heavy in some people's eyes, then that's just not reasonable to play the game and simply write off about half the careers imo.

That was sort of the reaction i got when i told people what i would be playing. Accused of min/maxing out of the gate by pen guy. The rest of the group didn't care about stats so much as my career. I remember on our first session trying to go around the ship and talk to the crew and everyone was kinda standoffish. After a while i just asked the table why is everyone kinda afraid of me? I got a prompt reply of "Dude you're a bounty hunter." I'm so used to video games were you assemble a team and everyone's kind of Bff's until the end. Took me a bit to realize oh yeah they all have intricate back stories as well and would have good reason to be weary of a bounty hunter.

Then there's the GM, a BH with a pair of pistols just isn't a big deal, so I fail to understand the difficulty they are having crafting encounters.

The difficulty is mainly that my damage output is much higher then other people in the group. So making someone that would challenge me would kill the rest of the group. However he's gotten better at not making every fight a fight to the death. He's said he sill needs to unlearn some of his DnD GMing habits. Each session gets better than the last.

OK, that clears up a lot then, it really isn't you. There is nothing wrong with playing a BH. You may hand out decent damage but he is probably stuck in the mind set that he has to cause X % of damage to you or you haven't been challenged or something.

Pen guy really has no business being a pain. Padawan/underworld enforcer just sounds plain jealous now.

Rogue7. Your character sounds pretty cool. I would be happy to have you at my table. Your group sounds ok. It just sounds like they got some hang ups (we all do). Best to just talk it out and determine if it is character frustration (man there goes joe being a gun-bunny again) or player frustration (damnit Jim is having his character throw us into combat again!!). either way, it needs to be had.

Let us know how it goes.

Padawan/underworld enforcer just sounds plain jealous now.

this.

ps: also... padawan/underworld enforcer?! i chuckled. darkside much? :huh:

There are places in the galaxy where the underworld acts to keep the peace.

I remember on our first session trying to go around the ship and talk to the crew and everyone was kinda standoffish. After a while i just asked the table why is everyone kinda afraid of me? I got a prompt reply of "Dude you're a bounty hunter." I'm so used to video games were you assemble a team and everyone's kind of Bff's until the end. Took me a bit to realize oh yeah they all have intricate back stories as well and would have good reason to be weary of a bounty hunter.

Really, everyone should be more on the BFF side of things. RPG characters need to work together. If players don't facilitate this, then a game can fall apart because the characters motivations don't getl. A player needs to find a reason for their characters to get along. Or, at least tell you out of character that their character is behaving that way because of Bounty Hunter reputations. They shouldn't leave the new kid out there wondering why no one seems to be welcoming him to the game.

Is everyone hiding their back stories from everyone else? To me, that seems weird. My groups always share our backgrounds. Not only do we want to share these cool creative characters we came up with, but we also want the rest of the group to know what our motivations are. It helps us make sure our group fits together. We're also adults, so if two character concepts don't gel at first concept, then we make sure to find a way for them to work. One time in D&D we had an evil prince in a band of do-godders. He kept killing off his faimly and eventually ascended tho the throne. The whole time the players knew what he was doing, but the characters could never figure it out. The GM's plan was to have the campagin eventually end with a player vs. player battle royale once we figured it out, but alas Star Wars Saga came out so we changed games instead.

Why Not a Padawan/Underworld Enforcer....Who do you think the A-Team were?!!

I mean a Blaster in the @$$ here a Lightsaber to the Head there? What's the difference?! LOL

There are places in the galaxy where the underworld acts to keep the peace.

yeah, there are also places where the mafia "keeps the peace" in real life. i doubt anyone working as an enforcer there can stay "lightsided" very long.

That depends on the alternatives. Sometimes the lesser of two evils isn't actually evil at all.

i am looking forward to a few entertaining examples.

The lesser of two evils is still evil. It reminds me of the debates of alignment and paladin traps. Kill the baby to save the town or let the town burn. Many GMs would use such decisions to strip Paladins of their Paladinhood because in their minds either choice was the wrong one. People forget that sometimes we need to make a decision between to bad choices. This does not make us bad people.

But

"He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you."--Friedrich Nietzsche

People who do evil things long enough tend to become evil.You must break away from such actions, which may be the case of this "Jedi" or fall prey to such actions becoming the very evil that you fight in some cases.

First, pen guy is in the wrong for not talking to you like an adult about the gameplay.

Second, you are right in starting to train up Leadership and look for other ways to contribute. It is good to think about when your character is separated and you need to make social roles.

Third, he might be right saying that having the big guns guy go first ends an encounter before it begins. In our group we have a Wookiee Hired Gun with a bowcaster that has the attachment that gives it the Autofire quality. His turn basically ends combats against anything but Nemesis characters. That is fine for our group, because we all hyper-specialized in different roles as a team, but honestly, sometimes I wanted my character to shoot somebody! The problem was when another player brought in a Hired Gun and always felt redundant. Eventually, he switched characters.

I have a melee monster and a one trick bullet monkey at my table; they plough through the opposition but that what minions are for. Out of the other four players two are more likely to shoot themselves in the foot instead of hitting anything else, so that balance's things out a bit.

I think it’s down to your table dynamics, play the character you want and if you wish to diversify that’s cool, if the GM has a problem then it’s up to him to have a word with you and see which direction you want to go and see how that tracks with the direction he wants to take things or you could speak to the GM and say where you want to take the character and see what he throws at you it might open up lots of fun stuff. Communication between you and the GM and you and the other players is key for the fun to happen.

Third, he might be right saying that having the big guns guy go first ends an encounter before it begins. In our group we have a Wookiee Hired Gun with a bowcaster that has the attachment that gives it the Autofire quality. His turn basically ends combats against anything but Nemesis characters. That is fine for our group, because we all hyper-specialized in different roles as a team, but honestly, sometimes I wanted my character to shoot somebody! The problem was when another player brought in a Hired Gun and always felt redundant. Eventually, he switched characters.

This kind of thing is why my Wookiee Maurauder usually chooses to wait until everyone else has gone.

First off, you don’t want to be Engaged with a target when the Heavy decides to open up with his auto-fire blaster cannon. You don’t want to increase the chances of him missing the enemy, and you don’t want that 1/12 risk that he’ll accidentally hit you instead — been there, done that, got the blaster burns in my back to show for it. So, generally speaking, all ranged fighters go first.

Secondly, others in the party do like to get their licks in, and I’m more than happy to support that. But I don’t want them to get one-shotted, so there does come a time when I have to step in and make sure that the Big Bad Guy is looking at me as his favorite target, because I’m the one who hurt him the most. I can take damage as well as dishing it out, but most everyone else in the party can’t. So, I have to make sure that I properly "tank" against the opponents.

Meanwhile, my Wookiee is training up the skills and talents in Doctor, and he’s probably going into Technician/Outlaw next. Either that, or Bounty Hunter/Gadgeteer. We do need those other skills, too. And my Wookiee wants to be useful outside of combat.

Edited by bradknowles

Rogue, if you really want to throw the group into chaos, privately ask the GM to grant you something for taking more obligation. The obligation is oath: no killing. Since everyone knows you are a damage dealer, this kindof thing could turn things around. It would be like playing clint eastwood in Unforgiven.

Something like this could enhance your character and making playing fun for the group. While people want to play their characters their way, the game is a team effort.

Edited by Dharus

To explain my character a bit better, I wanted to make someone who had a lot of raw skill and training but not much real world experience. IIRC my character is the youngest in the group. So as I use skills (that I didn’t get from boot camp) I spend xp on them. Like recently I’ve been using stealth quite frequently so it’s due for some upgrades once we get to a point where we can spend our xp.

As an ST I wish more players did this. Kudos Rogue7.

As for PenGuy, my guess is he made his character to be the "Team's Combat Monster/Face". After all, what else is a Jedi good for?

Then along comes the new guy who has made a Combat Monster/Stealth guy. Who then upstages him a few times (shutting down all the enemies before anyone else can act).

My Suggestions: Let everyone else act first in combat a few times. Make your plans with the group and take their input (even if you have to get "meta" about it*). If PenGuy keeps acting this way, learn how to ignore him.

* By this I mean talk as players if your characters aren't situated so they can plan as a group. Some players frown on this, if you get flack for trying to discuss some plans Out Of Character, you can "play the new guy" card a few times, i.e. say "Hey, as the new guy, can I get some input on what I'm planning? So it'll fit better with what we're doing as a group?". If they're cool with meta-talk, then include them in your decision making. Eventually you'll not need to do this, everyone will just accept "The BH is doing his thing, it'll mesh with our thing, everything is cool".

This kind of thing is why my Wookiee Maurauder...

Meanwhile, my Wookiee is training up the skills and talents in Doctor...

We do need those other skills, too. And my Wookiee wants to be useful outside of combat.

/snicker

;)

Doctor actually does have a lot of non pressure-point related goodness. (pressure point itself isn't that amazing)

Lots of resolve and grit come to mind, both of which are great for low strain, or strain using characters.

Doctor actually does have a lot of non pressure-point related goodness. (pressure point itself isn't that amazing)

Of course if his ST allows him to Stim Apply himself... there's a bit of cheese there. ;)

Lots of resolve and grit come to mind, both of which are great for low strain, or strain using characters.

I've considered it for my Jawa Outlaw Tec, but 30-40 exp is a big stretch for a talent of dubious usefulness to me (specially considering I'm getting Mechanic and Slicer at some point... and maybe BH Gadgeteer...).