Mag pulse missiles and heavy ion cannons?

By Jaden Ckast, in X-Wing

Jaden Ckast, on 29 Jul 2014 - 11:00 PM, said:

I can see what you are saying but the crit one your referring to is an ongoing effect and you have to spend an action to remove it. The mag pulse is only for 1 turn and then you get your primary back.

Yeah still i do not like getting free crits in my face that double cripple my flier + a rebel would shrug it off and laugh at my face like get shields betch ;P

Edited by SoulCrusherEx

Jaden Ckast, on 29 Jul 2014 - 11:00 PM, said:

I can see what you are saying but the crit one your referring to is an ongoing effect and you have to spend an action to remove it. The mag pulse is only for 1 turn and then you get your primary back.

Yeah still i do not like getting free crits in my face that double cripple my flier + a rebel would shrug it off and laugh at my face like get shields betch ;P

Hahaha Na I don't think it would be that bad. Especially since ties are 3 agility. Shoot you could even make them range 1 only too.

I really like the idea of a heavy ion cannon. A lot of times, I want to run a regular ion cannon, but don't because I feel it won't be doing enough damage. So a heavy one that dealt two damage and one ion token would be sweet - especially if they gave it four attack dice. I'd pay 6 or so points for that.