If you were to have a trench run scenario where you could take damage from smacking into obstacles in the trench (eg. turbolaser turrets), I think it would be very cool.
Home rule, new movement, Side-slip or Drift.
If you were to have a trench run scenario where you could take damage from smacking into obstacles in the trench (eg. turbolaser turrets), I think it would be very cool.
Yeah it would!
Build a trench and they will come.
Wow, I got home and saw that this stirred it up from both sides... Thanks to Plainsman for the link and picture. I had been trying to have some sort of visual explanation for what I was trying to explain. I don't think I would either slow the ship down nor give +1 to agility (though that stirs other thoughts) as it was not meant as a loss of speed nor replace the "evade" action. I did like the idea that it could only be used by those with a 3+ flying skill as a rookie pilot wouldn't have the "hand on stick" ability to do the weave.
Think of it as riding a motorcycle down the road. You can see a pot hole down the way. A novice rider would tense up and go over the hole, taking whatever hit occurs. An experienced rider would lean to the left (or right), drift over, and go around the pot hole. All with the same speed and direction.
In the course of battle, with all the banks, turns, and possible collisions, there might be the need for a little drift to get back on course and into formation. Even the best of pilots will sometimes move out of sync with everyone else. This half a movement sideways is just the amount to bring things inline.
As to the statement of scale, I think this is right in line with the scale of the game. Battle Fleet Gothic was measured from the stem and Star Fleet Battles had no scale at all. (you could put all your ships on a single hex) FFG has tried really hard to make it as close as possible to actual flight. All planes have the ability to drift without loss of target or bearing. why shouldn't an X-Wing?
Wow, I got home and saw that this stirred it up from both sides... Thanks to Plainsman for the link and picture. I had been trying to have some sort of visual explanation for what I was trying to explain. I don't think I would either slow the ship down nor give +1 to agility (though that stirs other thoughts) as it was not meant as a loss of speed nor replace the "evade" action. I did like the idea that it could only be used by those with a 3+ flying skill as a rookie pilot wouldn't have the "hand on stick" ability to do the weave.
Think of it as riding a motorcycle down the road. You can see a pot hole down the way. A novice rider would tense up and go over the hole, taking whatever hit occurs. An experienced rider would lean to the left (or right), drift over, and go around the pot hole. All with the same speed and direction.
In the course of battle, with all the banks, turns, and possible collisions, there might be the need for a little drift to get back on course and into formation. Even the best of pilots will sometimes move out of sync with everyone else. This half a movement sideways is just the amount to bring things inline.
As to the statement of scale, I think this is right in line with the scale of the game. Battle Fleet Gothic was measured from the stem and Star Fleet Battles had no scale at all. (you could put all your ships on a single hex) FFG has tried really hard to make it as close as possible to actual flight. All planes have the ability to drift without loss of target or bearing. why shouldn't an X-Wing?
DAT!
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I am sooo doing this in my EPIC X-Wing games!
Drifting works great for my game style and cleans up the tiny shortcoming of the otherwise excellent template movements.
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