Watching a group run the trench scenario, I noticed it was really hard for the X-wing/Y-wing to maneuver while in the trench. Granted, it is supposed to be tight with no turns or banks, but a little side to side would go a long ways. So I thought a small change would introduce drift.
It only works while going straight, and would allow the player to put the ship on either side of the stopping spot. It would be heading the same way, just to the left or right by half a base. It shouldn't take an action as it is part of the overall maneuver. Think of it as slight course correction.
thoughts or suggestions?