I must admit I was a bit confused reading the blurbs for 'Far Horizons', when they are talking up the Colonist class as the kind of characters who settle distant worlds and tame the frontier.
The name 'Colonist' suggests 'tough frontiersman', a kind of Wild West image, a fearless type who braves the elements and carves a home from the wilderness.
But in EoE, 'Colonist' doesn't refer to that kind of character, but to 'Core World guy'. These are the people who, if anything, are out of place on the Fringe - the politician, the scholar and the doctor. Maybe I could see the latter as an actual 'colonist' in the real sense of the world, but the others do really feel like Core World types. Even the fluff for the career is built around why your 'Colonist' finds himself on the Fringe instead of in a cosier environment.
To be honest, none of them have Survival as a skill, so I wouldn't actually be looking for any of these guys to be a tough water-moisturising, nerf-herding kind of character. If anything, the Explorer classes seem to do a better job of representing that role (I think Explorers are weaksauce, but that's another story...)
Maybe the Marshal will have those kind of skills, but I'm expecting more of a 'policeman' character, a civilian law enforcer with small arms and diplomatic skills. 'Entertainer' isn't anyone's idea of a frontiersman either, and 'Entrepreneur' sounds like the white-collar version of the Trader, sort of like the Quartermaster but without the military connotations.
They sound very cool, but I'm not really sure why they are pushing the concepts like homesteads, survival gear, and hostile frontiers in the 'Far Horizons' articles. Just feels like an odd direction for them to take, for what are described in the EoE book as 'fish out of water' characters.
Edited by Maelora