Tri-Symbol(ish) Padma

By Cascade2, in UFS Deck Building

I'm planning to run Padma soon and I've come up with various builds for her, here's probably the most compicated.

Character - *Padma* (Chaos/Death/Water)

Attacks:

4x Body Slam (6/3 Death/Earth/Fire 4M6 Throw +2M)

4x Crushing Embrace of the Jotun (5/3 Death/Earth/Fire Throw Desperation:4 3M5)

4x Mega Spike (3/3 Death/Chaos/Order 2H3 Throw +2H)

Assets:

4x Hualin's Shop (3/6 Infinity +0L)

Actions:

4x Bringing the Master to his Knees (4/6 Death/Evil/Good Breaker:2 +2M)

4x Kung-Fu Training (2/5 All/Evil/Fire/Life/Void/Water +1M)

4x The Dragon of Mt. Lao (2/5 Earth/Life/Water)

Split cards:

4x The Anti-K' (1/5 Chaos/Evil/Life +3M Split difficulty:4)

Foundations:

4x Realm of Midnight (3/5 Death/Evil/Order/Void +1L)

4x Destiny (2/5 Chaos/Death/Good)

4x The Red Lotus of the Sun (2/5 Chaos/Evil/Good +3L)

4x Soul of Ling Sheng-Su (2/6 Wind/Chaos/Water +2H)

4x Fast Food Lover (2/5 All/Chaos/Earth)

4x Forethought (1/5 Chaos/Life/Order +1M)

4x Powerful Style (0/5 Wind/All/Chaos +2M)

Sideboard:

4x Willful (2/5 Wind/Chaos/Fire +2H)

4x Oral Dead (2/5 Chaos/Death/Evil +1L)

Simple primary kill condition, keep throwing throws that trigger Padma's R if blocked until they die.

Complicated secondary kill condition, use Hualin's Shop to make every Death/Water card have Water/Death respectively, then use Padma's F to make an attack with 0 control, then give it as many +5/+5 with Dragon of Mt. Lao as you can. Bringing the Master to his Knees stops any reacts from the staging area while KFT stops Tag Along/Rejection. If set up enough can go primary kill condition into secondary on same turn.

Fast Food Lover/Powerful Style/Realm of Midnight are primarily there to keep her fragile snake-blinging self alive. Forethought and Anti-K' stall your opponent.

Mentally unstable? Idk, kinda seems to work well in a deck full of throws.

Seems to me like you'd be better off either a) playing Padma with cheap, non-throw attacks and taking steps to make it so they can't block very many or b) using a different character and big damage pumps for your throws.