I am running a campaign and I am seriously considering adding some house rules to it. I would love some feedback on them.
If I add any others I will update this thread.
If anyone else wants feedback on house rules, feel free to make this a communal thread.
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A PC may spend a Destiny Point after a roll to convert 5 advantage into a single success.
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An adversary may take one full turn (resetting activities) per rank of the Adversary talent in any given round. He rolls a separate initiative check for each turn, adding initiative slots as if he was controlling multiple NPCs.
I have some players who defy the laws of statistics and rolls a ton of advantage but fails basic rolls. The first one is there to give them a second chance. We have used it in several sessions and it doesn't seem to be too strong. The players like it and it is only really used when you need 1 more success. Too many failures and this does nothing.
The second one is something I am considering because my group of 6 experienced PCs just decimates big nasties. The pattern is usually the big nasty going once, then the other 6 hosing him down. I have a few guys who have insane ranged attacks and another with very nasty melee weapons critting on single advantage. I realize that I could add more mooks to give them other stuff to attack, but sometimes the big nasty is just alone. This would only apply to adversary 2+ giving 2+ total slots per round.
Thoughts?
Edited by ianinak