If you're getting to the point where you want to truly test a hand you are dealt, instead of building a list YOU have created, instead have your opponent create your 100pt list....
...as poorly as possible!
There are several conditions to make it plausible. The first is if you equip something (i.e. Munitions Failsafe), you have to use it for the purpose it was designed. In other words, you cannot waste points for the sake of wasting points. For example, you can't add Munitions failsafe to an A-wing and NOT equip it with some sort of secondary weapon. You can't add the Targeting Computer Modification to a ship that already has a targeting computer. You get the point.
The second is you cannot use two of the same type of ship. Each ship has to be different. If you choose a TIE Advanced, you only get one.
The third is it must total 98-100pts.
Both of you make a list for the other to run. Make it as terrible as possible. Then see how good of a pilot you are to make that list work.
Example bad list:
Rebel:
Horton Salm+R2-F2+APT+APT+Blaster Turret
Knave Squadron Pilot+R4-D6+APT
Rebel Operative+Saboteur+Moldy Crow
Imperial:
Maarek Stele+Homing Missles+Adren Rush+Munitions Failsafe
Scimitar Squadron Pilot+APT+APT
Fel's Wrath
Winged Gundark
Let the games begin!