House Ruling Career Skills

By HappyDaze, in Star Wars: Age of Rebellion RPG

I'd suggest the player just did it the way the rules are because 5xp is hardly anything.

I'd suggest the player just did it the way the rules are because 5xp is hardly anything.

For me, when it comes to contemplating a house rule, I always start by giving the devs the benefit of the doubt. I assume that the RAW are written that way for a reason, and will try and either deduce that reason or simply ask for clarification from the devs or other gamers :) or I don't-listen to the O66 podcast.

Then, only if I really don't like the reasoning behind a certain piece of rules, I'll tweak them.

Usually, though, I just go in presuming that the devs had a good reason for writing the rules in such a way and that it would benefit me to expand my thinking on the issue rather than force the system into my own preconceptions. The RAW are full of really good ideas and, IMO, can easily be adapted to the vast majority situations.

(Really not judging anyone here; this is entirely my own process to cure my persistent stubbornness, and the only indictment is towards my own inclination to be block-headed...but thought I'd share anyways in case it resonates with anyone else)

Edited by awayputurwpn

I'd suggest the player just did it the way the rules are because 5xp is hardly anything.

This is really horrible advice.

When it is 4 skills up to level 3, that isnt hardly anything.

When the game system selects against your choice to advance your character the way you want to, all in the name of as idiotic concept as 'class' then the system is flawed. House rules fix flaws.

One thing that Awayputurwpn said:

'Then, only if I really don't like the reasoning behind a certain piece of rules, I'll tweak them.'

Class, to me, is the worst concept in this game. How many times has a thread been started where the question was something along the lines of:'I'm not a bounty hunter. Can I hunt bounties?'

This isnt D&D. Class isnt your definition. Heck, it isnt even your definition in D&D anymore. Class only defines you if you want it to. If you want to play a guy who supports himself by hunting down criminals, and does that by shmoozing people and quickdrawing pistols, you class is not Bounty Hunter. More likely you are a Smuggler:Scoundrel. Even if you never intend to smuggle.

I agree completely with Awayputurwpn. I really dont like the reasoning behind classes. I try to kill them as best as I can in any game I play. WEG got it right almost 30 years ago, and the third worst thing Lucas did to Star Wars was give the RPG to WOTC. If SAGA had not had levels and classes, it would have been a fantastic game. FFG only fixed half of that.

I actually agree with Donovan Morningfire. If the player is just trying to get out of paying the surcharge, then they should stop crying about the 5 points. That is not what I have been saying. What I have been saying is that if someone decides not to get a skill because of the surcharge, that is channelling the game for a bad reason. You should be allowed to make the character you want, and should not have to play more simply because a developer did not make a class that caters to your desire.

That goes back to the OP. An easy way to make the skill choices better is to let you take what you want.

Of course. I just think that it makes more sense in some cases for the career skills to be different from what the book suggests.

When it is 4 skills up to level 3, that isnt hardly anything.

Of course. I just think that it makes more sense in some cases for the career skills to be different from what the book suggests.

Hmmm. I agree. I'd probably swap Medicine and Discipline as well.

When it is 4 skills up to level 3, that isnt hardly anything.

Not to side with the "OMGERD! RAW!" crowd... but one can also simply find another Spec that has those skills and pick it up. I know, your still paying a buy in price, but 20 to 30 EXP for one Spec is far less than the 60 for those 4 skills (even more if you want to go to 5s).

I was responding to progressions statement that the 5xp didnt total up to anything. You support my point well, showing that spending as much or more than a bottom row talent, just to get the skill as a career skill, is actually a saving in points.

My point about classes is that I dont want to have someone who has free trade as a motivation decide to not get negotiation because of the surcharge on non class skills. I dont want someone buying a spec just to get a skill or two as career even tho the spec dosent fit the character concept.

I was responding to progressions statement that the 5xp didnt total up to anything. You support my point well, showing that spending as much or more than a bottom row talent, just to get the skill as a career skill, is actually a saving in points.

My point about classes is that I dont want to have someone who has free trade as a motivation decide to not get negotiation because of the surcharge on non class skills. I dont want someone buying a spec just to get a skill or two as career even tho the spec dosent fit the character concept.

I completely agree with where you're coming from. I'm the one poking the hornets nest over the "Ditching Classes" thread....