I'm not entirely happy with some of the sets of Career Skills assigned in Age of Rebellion. I'm not saying they did them wrong so much as I'm saying that they don't do what I want them to do, so I figure I might change them for my games.
First up, the Soldier caught my attention. I thought that it was strange for Medicine to be a Career Skill for every Soldier. Sure, first aid training is nice, but there are a lot of other skills that make good sense there too. I've decided that the skill that comes up most frequently in most Soldier concepts my group has tossed around is Resilience.
This gives a revised list of: Athletics, Brawl, Knowledge (Warfare), Melee, Ranged (Heavy), Ranged (Light), Resilience, Survival.
For the Specializations, Commando seems to have a good set of skills. The one possible addition would be Stealth in place of Resilience or Survival (both of which are already provided by Soldier). I'm still not certain on this one.
I would change Medic by swapping Discipline for Resilience to follow the description given for the guy that keeps his head in fearsome situations.
Sharpshooter seems fine to me as written.