But why is it up to you to decide if a spec has the right skills or not, and whether another spec is invalid or not? Why shouldn't that decision have been up to the designers? Why can others play the game as it was presented, but you cannot and have to fault-find and fix what you claim wasn't done properly?
Again, we are talking about grassroots terrorists, not crack commandos. They are going to lack certain skills and certain training. That's likely what the Recruit spec is meant to represent, and ultimately what the whole point of multiple specializations are. No character is an island. No one spec is going to have every skill and every ability that a player thinks they should. That's why roleplaying games have rules for advancement, and that's why this game has ways to add more career skills. At the end of the day, it's only opinion as to what should be included in a career or spec, but what is actually there is in the rules. And I will always choose the rules before a knee jerk reaction or wishlist, because the rules are always going to be more carefully planned and a house rule, no matter what the intention behind the house rule is.