TIE Avenger speculation

By sedarine, in X-Wing

Wow they made a special page for those Strakes lol. I had those on my TIE Advanced in SWG, they did nothing, was purely cosmetic. The space combat was the best part of that game and the only thing I miss about it.

That prototype pack could work, but the attack would have to be 3. The Avenger has four guns just like the Interceptor.

Sorry but number of guns means nothing.

If I shot at you with 5 water pistols you would get wet but if I blasted you with one water cannon( riot special ;) ) it would probably hurt like a mofo. Power not numbers matters for the guns.

Wow they made a special page for those Strakes lol. I had those on my TIE Advanced in SWG, they did nothing, was purely cosmetic. The space combat was the best part of that game and the only thing I miss about it.

That prototype pack could work, but the attack would have to be 3. The Avenger has four guns just like the Interceptor.

That's what the first title upgrade is for. +1 each to attack and shields, plus the torpedo and cannon slots. That should bring it up to Avenger spec. Avenger-model TIE Advanced x1s would be transitional bodies, essentially. It'd be the upgrade card that turns the TAx1 into a proper Avenger.

Edited by Levi Porphyrogenitus

Wow they made a special page for those Strakes lol. I had those on my TIE Advanced in SWG, they did nothing, was purely cosmetic. The space combat was the best part of that game and the only thing I miss about it.

That prototype pack could work, but the attack would have to be 3. The Avenger has four guns just like the Interceptor.

Sorry but number of guns means nothing.

If I shot at you with 5 water pistols you would get wet but if I blasted you with one water cannon( riot special ;) ) it would probably hurt like a mofo. Power not numbers matters for the guns.

I think his point is more that the 3 attack is a result of having the same guns as the interceptor!

Wow they made a special page for those Strakes lol. I had those on my TIE Advanced in SWG, they did nothing, was purely cosmetic. The space combat was the best part of that game and the only thing I miss about it.

That prototype pack could work, but the attack would have to be 3. The Avenger has four guns just like the Interceptor.

Sorry but number of guns means nothing.

If I shot at you with 5 water pistols you would get wet but if I blasted you with one water cannon( riot special ;) ) it would probably hurt like a mofo. Power not numbers matters for the guns.

I think his point is more that the 3 attack is a result of having the same guns as the interceptor!

In which case my bad. I'll go find a water cannon to shoot myself with.

Here's my take on an Avenger:

Release an Imperial Prototypes pack. Include a pair of Avenger models, but count them as TIE Advanced x1s (the pilots are all TIE Advanced x1 pilots, and the ones from the TIE Advanced x1 Expansion can fly the Avenger models).

2/3/3/2 (unchanged)

Add a title card: TIE Avenger. Have it boost the attack and shields by 1 each, and give it the option to take torpedos and cannons. Make it cheaper than you might think, since the TAx1 is too expensive for what it does stock. The set should include 3 of these (one per ship in the set, plus 1 for a TIE Advanced x1 Expansion).

Include Tractor Beam as a cannon upgrade, and have it cause a stress, hit or miss, and on a hit have it reduce the distance the target moves on its next maneuver by 1, with the Ion-style "ignore all damage dice" effect at the end. It'd be range 1 only, and roll 3 dice.

Maybe add another title that reduces the cost of the TIE Advanced x1, similar to the Chardaan Refit. Call it the Strake Modification, and have it add the Boost action for -2 points (reference: http://starwars.wikia.com/wiki/TIE_Advanced_x1_(modified) ). Again, include 3 copies of this title.

I actually really like this! Maybe that's the answer.. I considered a similar idea, but sorta backed off of it. The dial is part of the advanced's problem and the avenger is mentioned as being better. Maybe that title card will allow you to use the interceptor dial...that would be gold Jerry!

I would love to see an Avenger print run. Having the Tie Advanced x1 is cool and all, but I would bet there would be less complaining on the Tie Advanced if an Avenger came out.
And FFG would also get my $$$.

I don't see why this couldn't just be an Advanced with a Boost action, a newer, cooler model, and a better upgrade bar.

It would make sense to me at least. Then cost it appropriately.

I would love to see an Avenger print run. Having the Tie Advanced x1 is cool and all, but I would bet there would be less complaining on the Tie Advanced if an Avenger came out.

And FFG would also get my $$$.

I don't see why this couldn't just be an Advanced with a Boost action, a newer, cooler model, and a better upgrade bar.

It would make sense to me at least. Then cost it appropriately.

We're running out of TIEs and before we get to some of the more oddball ones I think the avenger would make a great addition to the hangar. I mean other than the assault gunboat, escort shuttle and maybe a skipray (all large base models) where are we going in terms of fighters?

I would love to see an Avenger print run. Having the Tie Advanced x1 is cool and all, but I would bet there would be less complaining on the Tie Advanced if an Avenger came out.

And FFG would also get my $$$.

I don't see why this couldn't just be an Advanced with a Boost action, a newer, cooler model, and a better upgrade bar.

It would make sense to me at least. Then cost it appropriately.

We're running out of TIEs and before we get to some of the more oddball ones I think the avenger would make a great addition to the hangar. I mean other than the assault gunboat, escort shuttle and maybe a skipray (all large base models) where are we going in terms of fighters?

The Empire has a whole slew of options still available, some old (Clone Wars leftovers or even older), some very new (even Imperial Remnant designs). Here are a few:

http://starwars.wikia.com/wiki/A-7_Hunter_interceptor (old)

http://starwars.wikia.com/wiki/Toscan_8-Q_starfighter (old)

http://starwars.wikia.com/wiki/Alpha-class_Xg-1_Star_Wing

http://starwars.wikia.com/wiki/I-7_Howlrunner

http://starwars.wikia.com/wiki/GAT-12_Skipray_Blastboat

http://starwars.wikia.com/wiki/A-9_Vigilance_interceptor

http://starwars.wikia.com/wiki/Preybird-class_starfighter

http://starwars.wikia.com/wiki/Fury-class_starfighter (it'd give the Imperials access to Astromechs)

And of course there are some interesting TIE variants still unused:

http://starwars.wikia.com/wiki/TIE_Hunter

http://starwars.wikia.com/wiki/Predator-class_fighter

Edited by Levi Porphyrogenitus

Some of those Imperial fighters are well after the era FFG is suppose to be limited to. Although they did make the E-Wing and that didn't come out till well after the Battle of Endor. The Predator and Fury, those over a 100 years later. I'd rather they stick to the movie era before getting into the more crazy fighters from after Endor. Hell I think once they've made the Gunboat, Skipray and Avenger they should branch out and make Black Sun and other factions. That would be the best way to go I think.

And last, but certainly not least: what better time and ship for the roll out of the tractor beam? So a system slot is in there as well as at least a missile.

This is another thing that gets thrown out a lot, but (a) the better time and ship would have been the Lambda, and (b) the major problem with a tractor beam is that thematically, what it does is take control away from the target. In a two-player game, that's not actually much fun for the player on the receiving end.

If I were putting one together, I'd actually put it in the cannon slot, and have it work a bit like the ion cannon: 3 dice, and if you hit, the target takes a tractor token and then all dice results are canceled. The tractor token then does something like make all maneuvers red. But that has a lot of holes, and wouldn't make a lot of people happy.

V Sword,

I really like some of what you said - I think the tractor beam as a cannon upgrade would be huge value added. However, the tractor beam should not replace the attack (like an ion attack or any other cannon for that matter) it should activate with an action - if you want to roll red dice to see if the tractor beam connects, that might be okay (the defending ship could even roll agility to evade the tractor beam) - but all of that should happen during the activation phase.

Then, if the tractor beam connects, it should reduce the defending ship's agility (not just for the ship with tractor beam - but for the entire combat round).

I have a Shapeways TIE Avenger and it's on my workbench for next month.

I don't think we'll ever see official rules for it, but why not just say it "counts as" a TIE Interceptor with the RG title, and a shield and targeting computer upgrade, or shield + hull (2 shield would be ideal, but not technically allowed under the rules)?

That's probably what I'll end up doing with mine. Sure, it's not as good as having an official Avenger, and it isn't allowed in tournaments probably, but it's a reasonable approximation of what we'd expect the Avenger from the TIE Fighter games to be like.

I like how every EU ship is "more AWESOMER THAN ANY AWESOME SHIP IN DAH MOOOOVIES EVAR!!!"

I have to say, this is kind of where I'm at, in terms of being somewhat tired of some of the things coming out.

Now, I don't think that these ships (TIE Phantom or TIE Defender) are overpowered, and I think the meta shift towards Phantoms vs. Turrets is mostly an overcorrection. I'm just a grumpycat about them because I think the video-games that they came out developed stuff that they shouldn't have - in my opinion .

But, here we are now. We have them. Do we really need more of this, though? There's so much more cool (as opposed to kewl) stuff to develop.

I would love to see an Avenger print run. Having the Tie Advanced x1 is cool and all, but I would bet there would be less complaining on the Tie Advanced if an Avenger came out.

And FFG would also get my $$$.

I don't see why this couldn't just be an Advanced with a Boost action, a newer, cooler model, and a better upgrade bar.

It would make sense to me at least. Then cost it appropriately.

We're running out of TIEs and before we get to some of the more oddball ones I think the avenger would make a great addition to the hangar. I mean other than the assault gunboat, escort shuttle and maybe a skipray (all large base models) where are we going in terms of fighters?

The Empire has a whole slew of options still available, some old (Clone Wars leftovers or even older), some very new (even Imperial Remnant designs). Here are a few:

http://starwars.wikia.com/wiki/A-7_Hunter_interceptor (old)

http://starwars.wikia.com/wiki/Toscan_8-Q_starfighter (old)

http://starwars.wikia.com/wiki/Alpha-class_Xg-1_Star_Wing

http://starwars.wikia.com/wiki/I-7_Howlrunner

http://starwars.wikia.com/wiki/GAT-12_Skipray_Blastboat

http://starwars.wikia.com/wiki/A-9_Vigilance_interceptor

http://starwars.wikia.com/wiki/Preybird-class_starfighter

http://starwars.wikia.com/wiki/Fury-class_starfighter (it'd give the Imperials access to Astromechs)

And of course there are some interesting TIE variants still unused:

http://starwars.wikia.com/wiki/TIE_Hunter

http://starwars.wikia.com/wiki/Predator-class_fighter

Apart from the Tie Hunter I don't see too many of them getting made. Even the Hunter is a push.

I like how every EU ship is "more AWESOMER THAN ANY AWESOME SHIP IN DAH MOOOOVIES EVAR!!!"

Theoretically the development process for the Imperial navy went TIE fighter >>>>TIE advanced x1>>x2>>x3>>>x bajillion>>>tie avenger>>>>tie interceptor>>>tie defender (more or less, this last one is kinda a different animal altogether)

How can the tie avenger be so drastically more manueverable than the interceptor etc? Cause some random source material decided it 15 years after return of the jedi.....sigh

Its not every TIE BUT there a few better than the ones seen in the movies in most ways. You can be happy knowning in the source materal that the TIE Interceptor is the Empires best dogfighter 2nd to none, not even the Defender or Missile Boat.

Oh and your scale should look like this.

TIE Fighter>>>>TIE Advanced X1>>>>TIE Advanced X2[becomes TIE Avenger]>>>>TIE Advanced X3[becomes TIE Interceptor]>>>>TIE Advanced X4[May only be prototype]>>>>TIE Advanced X5[May only be prototype]>>>>TIE Advanced X6[May only be Prototype]>>>>TIE Advanced X7[becomes TIE Defender]

The source is not random, the Avenger has tighter turning capabilitis BUT the TIE Interceptor is the only TIE with advanced ion stream projectors aa advanced as its. One deadly capability it has is that it has manual indpendant thrust vectoring controls for each engine. Theres alot of delayed or trick manuvers Interceptors can do no other fighter can do.

After reading this: http://starwars.wikia.com/wiki/TIE/ad_starfighter I believe the Defender succeeded the Avenger and would be better all around, therefore making the Avenger obsolete...

I see a couple of posts came along as I was typing stating similar ideas.

Yes HOWEVER the TIE Interceptor succeeded the TIE Avenger as well, hence why the Interceptor has a better targeting computer rivaled only by the TIE Defender and the most advanced Ion projectors and pilot interface.

Since TIE Fighter gave the TIE defender more powerful shields than the Avenger, I would imagine that a TIE avenger would have stats of 3/3/3/2.

Not really correct. The original PC TIE Defender had 200 SBD shields. It was later nerfed to 100SBD, same as the Avenger.

The FFG TIE/D is inferior to the nerfed TIE/D in shields (should be 4), capabilities (should have beam weapon), and maneuverability (A wing dial or better plus boost).

I would love to see the TIE Avenger model. There's no way it will be "cannon" though unless its high 30s at PS1.

The shields have double recharge in TIEvs X and X-Wing A.

I like how every EU ship is "more AWESOMER THAN ANY AWESOME SHIP IN DAH MOOOOVIES EVAR!!!"

Theoretically the development process for the Imperial navy went TIE fighter >>>>TIE advanced x1>>x2>>x3>>>x bajillion>>>tie avenger>>>>tie interceptor>>>tie defender (more or less, this last one is kinda a different animal altogether)

How can the tie avenger be so drastically more manueverable than the interceptor etc? Cause some random source material decided it 15 years after return of the jedi.....sigh

The Avenger was supposed to have come during/ after the interceptor. Due to the events portrayed mainly in TIE fighter the Defender supplanted the Avenger. It may not maneuver enough to justify 4D agility, but it's cannon stats set it up to be a great addition to the game.

It was mass produced after the Interceptor but it was 90% done for a very long time, they were working on the Avenger hyperdrive .

Since TIE Fighter gave the TIE defender more powerful shields than the Avenger, I would imagine that a TIE avenger would have stats of 3/3/3/2.

Not really correct. The original PC TIE Defender had 200 SBD shields. It was later nerfed to 100SBD, same as the Avenger.

The FFG TIE/D is inferior to the nerfed TIE/D in shields (should be 4), capabilities (should have beam weapon), and maneuverability (A wing dial or better plus boost).

I would love to see the TIE Avenger model. There's no way it will be "cannon" though unless its high 30s at PS1.

Nerfed when/where? Was there a version of TIE Fighter after the Collector's CD-ROM edition?
Sure! There was the X-Wing collectors series and X-Wing trilogy! Lol..sadly just various repackaging of the classics though :/

Any players here that played TIE Fighter that feel the defender is nerfed in X-Wing?!

Nah the are much more than reskins, the difficculty and graphics were boosted, the air very much.

Camp 5 mission 1 is one of the most insane hard wise. Have Avengers tha t come into the game just flee 3 secks later making you fail objectives.

I think the Avenger should be 3/4/2/1, it should get a torp space and have B.R. Focus, evade, maybe boost OR something like my made up rule Loop. After moving forward and firing move backwars 1 Doing this action takes one or two defence dice to till the end of turn

I was always under the impression the Avenger was the production version of the Advanced with kinks ironed out.

That's my understanding as well.

Take the TIE Advance. Give it 3 Attack. A better dial. And some interesting upgrade cards, and call it a day.

And make sure I can have Maarek Stele flying it. It's annoying how the ship he flies in this game is pretty much the only TIE he DIDN'T fly in SW:TF.

The Avenger is more likely as a title to the Advanced, and even then it's not likely with X1 title, and the Defender already around, not enough design space.


Also, I saw a couple people mention X2 and Avenger.

The Avenger IS the X2.

I like how every EU ship is "more AWESOMER THAN ANY AWESOME SHIP IN DAH MOOOOVIES EVAR!!!"


Because most of the EU takes place after the movies, and technology develops fast. For instance, the ARC was obsoleted within 5 years of its deployment. By the time you develop a new ship, it is already outdated. That's what happened with the Avenger and the Defender.

The only time this doesn't happen is with the X-wing because writers *have* to have the thematic ship. (thus they gave the E-wing a bad name, and caused the creation of the XJ Wing)



However there is the stupid fact that if you compare the Ebon Hawk and the Falcon, the Ebon Hawk has better stats <_< <_<

Wow a zombie speculation thead....

Spoiler alert, the TIE Advanced gets a title, a special targeting computer and new pilots.

Still no sign of TIE Avenger (is it really expected at this point? I kinda hope so with segway turns but...)

However there is the stupid fact that if you compare the Ebon Hawk and the Falcon, the Ebon Hawk has better stats <_< <_<

[Derogative] A meatbag might think it stupid, yes.

T3-M4 and HK-47 should be crew. Droids are immortal.

It should have xwing stats with 3 Agi and an awing dial. And therefore it Will be the finest space fighter in the game.

Well now that you have the Tie Advanced, with the X1 Title.

Just make another title, called Tie Avenger. Force players to choose between the two

Title:

Tie Advanced Only

Tie Avenger

5 pts:

Add +1 Attack to your ship and Boost to your action bar.

Simple and effective.

Ugh, kinda dislike that idea as the aesthetic difference between the ships is significant. Hell if you are doing that how about "TIE Aggressor" Ship gains a rear secondary arc.

Well now that you have the Tie Advanced, with the X1 Title.

Just make another title, called Tie Avenger. Force players to choose between the two

That's been suggested by a few people, but that doesn't work for me because...well...they don't LOOK the same.

Avengers and Advanced X1s look completely different, so they shouldn't share the same model.

tieavx1.jpg

I don't even know why X1 is a title to begin with, when technically the Advanced we have in this game are ALL X1s.

Edited by DarthEnderX

Well now that you have the Tie Advanced, with the X1 Title.

Just make another title, called Tie Avenger. Force players to choose between the two

That's been suggested by a few people, but that doesn't work for me because...well...they don't LOOK the same.

Avengers and Advanced X1s look completely different, so they shouldn't share the same model.

tieavx1.jpg

I don't even know why X1 is a title to begin with, when technically the Advanced we have in this game are ALL X1s.

I understand your point totally. But they are not that much different and the avenger is really a form of the Advanced, but with heavy guns and engines. I think they could easily do a title. They could let us do our own modifications.

I expect something different like a 2/2/3/2 ship. It will come with its own title that doubles range 1 and 3 bonuses. Meaning it's 4 atk at range 1 and 4 evade at range 3. Cheaper then the interceptor but more expensive than the tie fighter and a new swarm ship around 14/15points for a ps1.

A true hit and run type ship that likes to fly in and out of combat and avoid that range 2 death zone

Edited by Gungo