I was just thinking of how obviously many movies and TV shows feature scenes of the villains discussing things with their minions, or ambiguous sequences featuring characters other than the main heroes in order to raise the tension of a story.
Do any of you have any thoughts on describing scenes to the players that just feature NPCs, either villains, or victims of the villains, or the like, in order to heighten the drama and give the players a sense that events are continuing around them?
For example, you could describe a scene on board a star destroyer where an Admiral makes a report to his superior, telling him "We've discovered a lead, we're getting closer to tracking them down..." (a la the beginning of Empire Strikes Back)
Or you could have a family on a planet being visited by a mysterious figure who carries out an assassination before leaving as quickly as he came. (a la The Good, The Bad and the Ugly).
Then later in the course of the adventure, these scenes would make sense as the players get attacked by Imperials or they have a run-in with the bounty hunter assassin.
Thoughts?