Newbie GM Story Plans
Seeing it would cause Insanity, not Corruption, I would think, and the Kill Team could retire away from the Guardsmen, to prevent them from seeing stuff they ought not. Hope the players do this, as it's always a shame to waste perfectly good Guardsmen when they weren't even fighting.
He may even use false evidence against the kill team, such as if they decided to kill the imperial guardsmen who saw the pict feed images mentioned in the earlier mission, in an attempt to have them killed.
Nice. Cultists using out-of-context evidence against a kill team is really good fun to watch.
"Well, yes, we did execute that entire squad, but that was...."
"....I don't think they're listening anymore."
If you want a 'rival' organisation - to provide them with a sense of threat (If we don't secure them all, they will), may I suggest the Dark Mechanicus on Samech, who will be able to use these items to their full potential if anyone will*. This allows you to take on and kill off the sorceror in the initial mission for a (false) sense of closure, then later on have the party blunder into a Dark Mechanicus/Chaos Marine Kill-Team intent on retrieving the same warp-stone they're after.
With both parties now aware the other is after their objectives, the whole thing should naturally escalate nicely.
* To quote Dr Who: "Crush the lesser races! Conquer the galaxy! UNIMAGINABLE POWER ! UNLIMITED RICE PUDDING!"
Edited by Magnus Grendel