So I have been running four different campaigns now and the way Dark Side destiny points are supposed to be used as described in the Core Rulebook started to feel cheap. (as in just a way to give points back to the players instead of being story enhancing tools.)
Light Side points are frequently spent to create epic situations where players perform heroic feats because three out of four are Age of Rebellion campaigns and are heavily focused on combat!
Needless to say this thread isn't about combat, non-combat balance, its about a way I have discovered to use Dark Side destiny to create just as epic situations for my villains, nemesis', and groups.
For example, one rule I use for my groups (and it works extraordinarily well) is that in order to use a destiny point, you have to say a line! It can be simply, "the Force is with me" or "It is destiny!" or it can be anything! It honestly creates a LOT of depth to the game and helps PCs to get into character and become more epic PCs.
However same rule applies for me (the GM).
Secondly, I don't want to just spend DS destiny on upgrading Stormtrooper's combat checks and say lines like "It's them! Blast them!" Instead I have created a system where I can use DS destiny to trigger very scary and captivating encounters for my players.
I'll use an example from my last game.
The Destiny pool was six tokens. They players used ALL their light side destiny points to get to through very difficult parts of the mission. And you know the saying, "Out of the frying pan and into the fire?" I like to take advantage of having all the DS points. I flip them all over to Light all at once to trigger a very scary and menacing situation.
In the last session, they had just blasted there way through waves of stormtroopers and Imperials who were trying to prevent this Rebellion elite strike force from stealing Incom's prototype X-wings. They had used all their destiny points performing very epic actions and feats and that is when I like to "balance the force" and flip all of them back over.
In this instance, a carrier dropped an AT-ST off. This scared the wits out of my PCs. They were ALL low health and it was as real as it gets in the movies.
I've used the entire Dark Side pool to trigger a boss' ultimate move, a powerful rival
(or nemesis) encounter (like the AT-ST), or a very realistic, powerful negative situation to arise.
Aside from all this, I still like to use DS destiny to upgrade checks of a nemesis or rival encounter. But I don't like to use it on minions.
Tell me what you all think of this idea!
Edited by SirRogan