Advice on AoR GM Screen Adventure and Scaling Difficulty

By nungunz, in Star Wars: Age of Rebellion RPG

Hey all. My group just finished up Reyond the Rim and it ended up turning into an epic ride of sort. I used the book as a framework, but ended up with many changes and the PCs ended up going in all sorts of different directions. We also ran the EotE GM screen adventure and some homebrew stuff.

Highlights of the Campaign

- Droid uprising leaders escaped

- Gained the favor of one of the Bargos the Hutt

- Knocked out Captain Harsol and kidnapped him

- Convinced Cratala and a few crash survivors to come along

- Unfortunately in an Imperial kidnapping attempt, Cratala ended up getting vented into the vacuum of space and is now in a coma.

- Blockade Bandit escaped with heavy damage

- A few tie fighters destroyed, but most Imperial troops and ships survived.

- Yav Yiyar survived

- Too-Low Talo was captured

- An imperial assault droid (similar to Assassin Droid stats) was restraining bolted and now forced into serving the group.....I had no intention of this happening, and the roll was RRRPP vs YGG and be some miracle the roll was successful.......I figured after such an against-all-odds success that they get use of the droid in some limited fashion

- On great terms with Reom

I plan on doing a full write-up on this as things got hilariously crazy in BtR.

Characters Involved

- Archeologist Droid that is a bit of a klepto and is more a melee tank than anything. Not particularly fond of dealing with organics, but not crazy to the point of joining the droid uprising. Pretty chummy with Cratala and the Twilek PC

- Maurauder/Heavy Wookie. He's the action hero in the group. Seriously, if he has any opportunity to pull some stupid A-Team crap (regardless of whether or not it's a good idea) he'll do it. Oath to go back and help out Kashyyk's slavery plight. Works for the Chiss PC

- Scoundrel/Politico Twilek. Has a bounty on her head and is an escaped slave. Has made a bunch of friends from the survivor's of Cratala's group. Also has some family issues back on Ryloth.

- Assassin Chiss. This guy is actually an Ascendancy covert operative who is working to undermine the rebellion. The defacto leader of the group and owner of their ship (granted to him by the Ascendancy). None of the other PCs know he is on decent terms with the Ascendancy and the Empire.

I really want to incorporate the AoR GM screen adventure in with the group. I'm thinking of tweaking it from a rebellion mission to one for IsoTech....however, I'd like it if maybe Reom had some rebel ties as I've been trying to push the group that direction to create some loyalty conundrums for the Chiss and other players.

Isotech needs tons of repairs and resources after the mess on Raxis and it makes sense for them to go out and get droids and supplies.

Since the empire has been trying to get a hold of Cratala and has been trying to get the Chiss PC to help them out, it makes sense for them to try and get back on the Blockade Bandit or on Iso-One

Since the droid rebellion leaders from the EotE GM Screen adventure escape, I was hoping to get them involved as the PCs now have a very, very personal grudge against that supervisor droid, but I have no idea how to get them involved and have the Imperial angle still make any sort of sense.

And finally, all the AoR GM screen adventure is for more low experience parties. The current group has about a 135-145 experience beyond their starting experience. Any suggestion on how to scale up the difficulty.

Any other other adive, comments, or suggestions?

Thanks in advance for the help!

I honestly think you might be more or less okay. Your PC party is a bit on the smaller side, and the main difficulty of the adventure is in trying to do things quickly. If the early battles seem to go far too easily for your PCs, you might add 1 skill rank to the appropriate combat skill from rival characters to even things out, or toss in another minion group of 3-5 droids as reinforcements as necessary if your PCs are making mincemeat of the adventure. I'd be curious to hear how it runs, though.

I actually like it when they aren't able to complete all the tasks. The same happened for the escape sequence in BtR. They split up, but one failed 3 times on one task and they ended up with a few incompleted.

I'm okay running things that way.

I figure the primary goal here would be for either Imperial droids to capture Cratala and then scuttle the ship. I'd like the crazy droid rebels as well, but they aren't needed and I have no idea how to incorporate them into the adventure.

Maybe have them start converting Imperial droids to their cause and turn this entire thing into a giant mess. It's worked for us before and we like have a bunch of crazy and weird stuff popping up.

Edited by nungunz

Thats the problem with "can you eat all buffets" you run out of food. You need to be a bit more stringent with rules. While it is a players game, you still hold responsibility for making the logical connections. Most groups break down at the "up for anything point" because you shot your wad before this. Sure your players could go around reprogramming droids, but there would obviously be a backlash, albeit a private war with some Moff incharge of droid services. For him failure means to have to clutch their throat and make gurgling sounds. Sure one or two droids reprogrammed would not elicit a response, but an army? I think you would see an appropriate response. Perhaps after you reprogram droids on a few planets, those planets later are bombed out, because, for imperials, sometimes it's easier to blow up a problem than to deal with it. Be very wary in allowing your players to run the world, but it comes to mind that a bunch of imperial droids reprogrammed, may be hatching their own star of death to eradicate biologicals.

Okay, probably going to end up doing something like this:

After BtR, do a screen wipe and have a few weeks pass. Let the PCs get everything back in order (ship repaired, spend some credits, way to justify time spent on learning new talents and taking a new specialization).

Blockade Bandit is more of a wreck than it was and operating on skeleton crew and Iso-Tech desperately needs supplies and a cheap way to help repair/automate the Bandit. Makes sense that a bunch of stolen Imperial droids on the cheap would help a ton for repairing/crewing the Bandit and other ships as well as just helping in salvage operations and as parts for cybernetics.

Cratala is still in a coma. Maybe something with her cybernetics is off in addition to the stress and trauma from being exposed to vacuum for a minute or two. Only reason she didn't die is her cybernetics.

From there on out, it's pretty simple to convert all the rebellion stuff to Iso-Tech, maybe change captain Oglerk to a Chiss and work for the Asendency (or just keep her as an Imperial...it depends on the obligation rolls). Possibly have Iso-Tech do some business with the alliance for future adventures in the campaign to start transitioning to Age of Rebellion themed stuff.

Completely putting the droid revolt on hold as that is too much stuff going on. Will keep them in mind some stuff later on.

Probably use Iso-One as the ship that gets disabled and have the Bandit be the rescue ship that limps on over to help.

Droid's main goal is Cratala and any cybernetics data or other Iso-Tech information (possibly info on rebel dealings as well) and then scuttle the ship in the black hole.

Obligation roll narrative results will be made up on the fly as needed/rolled. Will modify the droid stats and equipment as needed. Maybe add some other types to the mix to provide a "boss" or other big obstacle for the PCs to work around. Will keep it loose and see what happens.

Should be good to use the adventure for a framework of what I'm looking for.