I've seen a few circulating, and have even managed to get my hands on a few of them, but does anyone have a fairly complete list of the various not yet/will never be legal promos? Here are the ones I've managed to either grab or have seen. Anyone have any they've seen/acquired that are not on this list here? I'd like to have the stats on hand for documentation purposes as there are so many promos out there I'm not sure which are legal yet.
Characters
6/6 Cammy:: 8HS 18Vit (Air,Chaos,Void) - An alternate, Legal version was later released with several changes.
E: If this attack deals damage, add 1 card from your hand to your momentum. Only playable during your opponent's turn.
F Commit: Until the end of your turn, player's may not play foundations. Only playable as the first form of your turn.
6/6 Cammy:::* 6HS 25Vit (Chaos,Fire,Void) – The shiny, Promo version of Demo Deck Cammy. Story I’ve heard involved a missing shipment. No idea if it will ever be reprinted and made legal.
E Commit, reveal your hand: Name a card type. Your attack gets +X speed. X equals the amount of cards of the named type in your hand. E Discard 1 momentum: Your attack gets +X damage. X equals the block modifier of the discarded card.
6/6 Donovan 6HS 27 Vit (Death,Fire,Order ) – Deemed to powerful, will never be released.
First F commit: Until your next turn, progressive difficulty is doubled. Put 1 Hunter token on this card.
First F commit, remove X Hunter tokens from this card: For the rest of this turn, all your attacks get +X damage
6/6 Jubei*** 6HS 27Vit (All,Fire,Order) - Release date not clear
R: Before you add an attack with difficulty 5 or more to your momentum during your End Phase, add it to your hand instead.
E Commit, Discard 1 attack with difficulty 5 or more: Your attack gets +5 damage.
6/6 Mitsurugi::: 6HS 28Vit (All,Fire,Void) – Considered to powerful, will never be released
E Commit all of your foundations: If your attack’s damage is at least double its printed damage, reduce the damage to 0. Return your vitality to its printed total and ready all of your foundations. Only playable if you have at least 1 ready foundation.
6/6 Olcadan* 5HS 25Vit (Infinity) - Considered too powerful, will never be released
At the beginning of your Combat Phase, choose 1 resource symbol. This character is considered to have that resource symbol until the beginning of your next Combat Phase.
This character may play all character cards, character only attacks or assets, or character abilities.
F Commit: Play 1 character card from your hand (no control check necessary).
6/6 Victor 5HS 32Vit (Death,Order,Void) - ?
After each players Ready Phase, that player commits X foundations, X equals the number of Bolt Tokens on this character.
E Commit: Add or remove 1 Bolt Token from this character.
Foundations
3/5 Li Long's Conditioning +0L (Air,Chaos,Good,Order) – Considered too powerful. Will never be released
R Commit: After your opponent's Ready Phase, until your opponent's next Ready Phase, whenever a player makes a control check, they check 2 cards and add them together for the control check.
Assets
0/6 Broken Arm +2M (Infinity) / 0/6 (Action side) – Will not be released considering the issues with the released Injury Assets.
Only your opponent may play the following ability:
E: Your opponent discards 1 of their momentum. Your mid attack gets +2 damage. This attack's damage may not be reduced below its printed damage and if this attack is completely blocked, it deals half damage (rounded up). Playable while committed.
Action Side
R: When you are taking damage, reduce that damage to 0. When you clear this card from your card pool, add this card's asset side to your staging area.
0/6 Head Trauma +1H (Infinity) / 0/6 (Action side) – Will not be released considering the issues with the released Injury Assets.
Only your opponent may play the following ability:
E: Your opponent discards 2 cards from the top of their deck. Your high attack gets +2 damage. This attack's damage may not be reduced below its printed damage and if this attack is completely blocked, it deals half damage (rounded up). Playable while committed.
Action Side
R: When you are taking damage, reduce that damage to 0. When you clear this card from your card pool, add this card's asset side to your staging area.
3/4 Lotus Garden +1M (Infinity) Terrain | Unique – Release date uncertain
At the end of every turn, place 1 Lotus token on this card. If this card has more Lotus tokens than either player's current vitality, destroy all foundations and assets.