I am looking for pre-made campaigns I can run with my kids (9,7). Low on bloodshed and fighting but high on problem solving.
Is there anything premade available?
I am looking for pre-made campaigns I can run with my kids (9,7). Low on bloodshed and fighting but high on problem solving.
Is there anything premade available?
I ran my nephews (10 and 13) through the Age of Rebellion Beginner Box and it went great. They enjoyed it enough that they wanted to play again the next day.
I didn't have any adventures prepared so I just made one up.
I told them the Rebellion needed them to rescue a captured Rebel operative from a nearby Imperial base built into some underground caves.
Getting into the base required some Stealth to approach unnoticed, a bit of combat to take out the two guards on patrol, then some Mechanics or Computers or Skulduggery to open the door.
Inside the base they had a couple of different ways to go, some more guards inside the base, and once they located the cell block it was over a big chasm and they had to use Athletics and Acrobatics to reach the prisoner.
Anyway, that's just an idea. I found it pretty easy and fun to improvise in this system, I think it would be especially easier to do it for ages 7 and 9, where you can keep the nuances to a minimum and provide pretty straight adventure with clear goals and a small but clear variety of ways to reach those goals.
That sounds like a lot of fun.
I agree. Looks fun! You just used the Pre-Gens?
What are your thoughts on creating characters that are kids in-game?
I would imagine they wouldn't have any skill/ranks in anything?
I agree. Looks fun! You just used the Pre-Gens?
What are your thoughts on creating characters that are kids in-game?
I would imagine they wouldn't have any skill/ranks in anything?
Not necessarily. Look at Anakin, he was a heck of a mechanic and pilot early on. RPGs tend to assume that the player characters are already unique and stand apart in some way.
Heck, you could even make up another character for them (like a droid or something) that's their pet/guardian/etc that is the computer expert and their the sneaky ones. Maybe tweak the story a bit. Perhaps the operative is someone they know or that they care about. Maybe they don't even care about the rebellion and are just trying to rescue a friend/parent/guardian and the fact the the imperials and rebels are involved are just part of the setting.
With my nephews, we started with the AOR Beginner Box. We had played the EOTE Beginner Box adventure last year so they'd been exposed to the system already.
My younger nephew, age 10, played Cael the Soldier. He was excited to blow stuff up with grenades
My older nephew, age 13, played Vendri the spy.
I made sure to give Vendri plenty of opportunities to use his Stealth, for example to sneak through the woods and spot the Scout Troopers guarding the prisoners.
I made sure to point out occasions when Stormtroopers were clustered together in a group, and a well-placed grenade might be just the thing
We played the Whisper Base adventure one day. I had a look at the follow-up PDF, but I was viewing it on my phone so I didn't want to dive into it.
I told the players (the 2 nephews and my wife, playing the Mon Cal Mechanic) that once they'd taken over Whisper Base, they learned that a prisoner had been taken nearby and needed to be rescued.
I'd been wanting to try improvising an adventure in the system for a while, and it proved really easy to do!
Is there something your kids really enjoy? If so, I'd try to incorporate that into the game. For example, if one of your kids really loves dinosaurs, you could try to add a huge lizard-like creature. Or maybe they enjoy trains? You could play a game where your kids have to board a train while its moving, and maybe stop it from crashing? Low on bloodshed, high on heroics.
For their enemies, just go with some droids. Droids can explode in all kinds of funny ways, and there's no drama involved of people suffering.
Or you could ask your kids what kind of characters they want to make (or play), and based on that information, tailor a story around it? While premade adventures are a nice way to get a quick story going, it's the personal touches that really make for a memorable game.
Or you could ask your kids what kind of characters they want to make (or play), and based on that information, tailor a story around it?
I did just this with my oldest...her response was, I want her to work in an orphanage and nursing home....she is 10. So essentially, I was leaning towards a medic type character for her.....but she really doesn't want to do any fighting...her brother on the other had, biggest gun possible!
Just started a campaign for my 7 y.o. son a week ago. It's going fine.
Built his character with him, a Scout, and made myself a "faithful astromech droid" to follow him around (and help/nudge him in the right direction when he's a bit lost).
Ran a very customized version of the EotE beginner box to help a Jedi fugitive get away from the Empire (he was the one with the Krayt Fang). Then used that as an excuse to send him to Onderon, where he met the Beastmen. He now has to infiltrate Whisper Base to sabotage the AA battery the Empire is using to shoot the Beastmen every time they fly around Onderon. So as you're seeing I'm tweaking/re-using the published adventures, and it's going . I have this "overarching plot" where his character will discover his own Force-Sensitivity and go on saving the Galaxy!
Combat is a bit hard to grasp (difference between manoeuvers and actions, and what you can do with them), but we're getting along, and the basic system mechanics are well-understood. This is fun.
Or you could ask your kids what kind of characters they want to make (or play), and based on that information, tailor a story around it?
I did just this with my oldest...her response was, I want her to work in an orphanage and nursing home....she is 10. So essentially, I was leaning towards a medic type character for her.....but she really doesn't want to do any fighting...her brother on the other had, biggest gun possible!
Okay, what about this:
Your daughter is playing the leader (or at least a staff member) of an organisation that flies across the galaxy to save people escape war-torn planets. That way she gets to rescue defensless people and most likely a few orphans as well. Her brother can play the captain (or an armed guard) of the ship the organisation uses. You can start the game where they have just rescued a group of people, and just left the planet's atmosphere in search for a safe haven for the refugees. Now during the journey, they are ambushed by a pirate ship. The pirates want to kidnap the refugees to sell them as slaves, and it's up to your kids to keep the refugees safe. While your daughter can provide mental support, maybe try to get the refugees to find a good hiding spot, your son can get ready to kick some pirate behind. I even have a nice idea for the pirate leader: Captain Rustbeard, scourge of the galaxy! Rustbeard can be a cranky droid who has it in for meatbags, so your son can let completely loose on the evil droids trying to steal people. And who knows, maybe your daughter might feel bad for ol' Rustbeard, and try to convince him that people aren't so bad once you get to know them. I can already see Rustbeard getting oily eyes after he sees the error of his ways.