Looking to run my own flavor of Darkstryder down the road and while doing my conversions I got to one point that I'd like opinions on.
The FarStar's turbolasers were originally equipped with a special targeting system that if the gunner spent a turn Aiming would give a significant boost on their next shot, enough to offset the scale differences between the Corvette and fighter craft (though it made shooting larger craft pretty easy too).
I'd like to bring this concept over into FFGs system, but I'm not 100% sure how I want to handle it. Some ideas I've kicked around include:
- Just giving all the turbolasers Accurate 1
- Giving Accurate 2, but only when Aimed
- Giving a "Count shooter as 1 Sil smaller" special rule when Aimed
- 1 Boost or reduced difficulty to all Blanket Barrage checks
All these seem like they might work, but the issue I have is between Slow-Firing, and "Why the heck shouldn't a gunner Aim?" the second and third option seem a little like overkill, but the first option just doesn't seem to get the same flavor. And I don't know about four.
Thoughts? Ideas?
Edited by Ghostofman