Hey guys. I'm new here, although I've been lurking for a while, reading through most of the topics. Seems like you've got a great, friendly community going on ![]()
I was thinking about what sort of design areas FFG might explore with future expansion packs/supplements. For a comparison, the other 'competitive' game that I play (although I mostly play casually) is MtG. In case there's anyone here that doesn't know, Magic the Gathering is one of the longest running, most popular trading card games out there, and because of its long lifetime, the designers have had plenty of opportunity to do lots of crazy and different things with the rules. If it's possible for something to occur within the ruleset, chances are there is or will be a card which does it.
With that in mind, I was wondering what areas of design space FFG has yet to explore, but may in the future. I think we are rapidly approaching the point where every basic ship archetype will exist, and at that point, FFG will probably need to get a bit creative if they want to keep releasing new content which remains interesting. I'm not talking about any changes to the basic rules, but rather new ships/pilots/upgrades/scenarios that modify them in some way we haven't seen before (think the white k-turn on the TIE Defender, or the introduction of huge ships). Here are some ideas I had:
- A pilot/upgrade for a ship which grants it an alternate (maybe better, or simply different) manoeuvre dial.
- Medium ships; perhaps a 1x2 base, if you think of a standard ship as 1x1 and a large ship as 2x2.
- Following on from that, a larger ship which can in some way separate into multiple smaller ships, perhaps as an action.
- Existing named pilots flying different ships, eg. Vader in a Defender, Luke in a Y-Wing, etc.
- Interactive obstacles, including automated turrets or upgrades/installations which can be captured by either side.
- I know this is hardly a new suggestion, but a 3rd faction; perhaps pirates/smugglers with an array of more scrappy, 'ugly' ships.
- New manoeuvre templates, such as an s-shape or u-turn.
- More negative point cost upgrades, including ones that perhaps confer some kind of downside to their equipped ship, in exchange for a boost in your points limit.
- Fighter-sized ships that can fire from further than range 3 (but perhaps have some drawback at close range), or vice-versa.
Those are just a few suggestions, some of them no doubt more practical/likely than others. What kind of ideas can you think of?