Hi guys, so I've been tasked with throwing together an achievement list for my local X-wing leagues, have a few put together already but would like your input on what I'm missing. Would like them to try an not be too ship or faction dependant (aside from the Squad specific ones which I tried to leave fairly flexible).
Have a look and let me know what I'm missing!
Thanks.
General League Achievements
- Flight Instructor: Teach a new player how to play
- Rookie Pilot: Bring a new player to League Night
Play Achievements
- Direct Hit!: Destroy a ship from full hp to dead in a single shot
- Marksmanship: End an attack roll with at least 3 crits
- Weapon Malfunction :End an attack roll with all blanks on atleast 4 attack dice
- Determination: Roll all blanks and then all hits/crits with a Gunner/Luke roll
- Pushing the Limit: Perform 4 actions with a single ship in a single round
- Elusiveness: Win without losing a ship
- Adrenaline Rush: Win with only a single ship left that also only has one hull left
- Stunned Pilots: Cause atleast 3 enemies ships to bump in a single round (including into each other if you caused the initial bump)
- Navigator: Block all decloak options for a cloaked Phantom, forcing it to remain cloaked (include asteroids)
- Avenger Squadron: Kill the ship that destroyed one of your ships with that same ship
- Damaged Engine: Cause an enemy ship to leave the board (either by blocking or ion tokens)
- Saboteur: Cause an enemy ship to have at least 3 or more stress tokens
- Structural Damage: Cause an enemy ship to have at least 3 face up crit cards (while still alive)
- Fire Control Systems: Amass 4 red target lock tokens on a single enemy ship
- Deadeye: Kill a ship while it's cloaked or still has it's stealth device
- Munitions Failure: Have a Munitions Failure crit remove an upgrade from an enemy ship
- Injured Ace: Reduce the PS of an enemy pilot from 8 or higher to 0 with the Damaged Cockpit crit.
- Minor Explosions: Kill 3 enemy ships in a single round
- Daredevil: Fly a ship with 1 hull remaining through or on top of an asteroid or proximity mine and survive
- Exposed: Attack an enemy ship who rolls 0 defense die.
- Opportunist: Roll 6 attack dice in a single attack
- Tactician: Kill an enemy ship in the activation phase (asteroids don't count)
- Wingman: Kill a friendly ship and an enemy ship at the same time (Vader, Bombs, Assault Missles)
- Predator (1/2/3/4/5): Destroy (5/10/20/35/50) enemy ships over the course of the season
- Evade: Take zer odamage in a round in which your ships are shot at at least 4 times
- Decoy: Win a game in which your only ship remaining was your most expensive ship.
- Expert Handling: Win with all ships at full shields and with no damage cards on any of your ships
- Draw Their Fire: Win a game with no damage cards on any of your ships
- C-3PO: Win a game after winning initiative by at least 3 pts.
- Advanced Sensors?: Perform an action on a ship before revealing it's dial.
- Sensor Jammer: Block or Ion an enemy ship so that it lands on an asteroid
- Outmanuever: Kill an enemy ship equipped with a turret or that has front and rear arcs while outside of all of it's arcs.
Squad Achievements
- Intelligence Agent: Record a win with a squad from each faction during the season
- Rebel Operative: Fly every Rebel ship (excluding huge ships) at least once during the season
- Royal Guard: Fly every Imperial ship at least once during the season
- Veteran Instincts (1): Fly a squad composed only of ships introduced in Wave 1 (upgrades/pilots can be from any wave)
- Veteran Instincts (2) :Fly a squad composed only of ships introduced in Wave 2 (upgrades/pilots can be from any wave)
- Veteran Instincts (3) :Fly a squad composed only of ships introduced in Wave 3 (upgrades/pilots can be from any wave)
- Veteran Instincts (4) :Fly a squad composed only of ships introduced in Wave 4 (upgrades/pilots can be from any wave)
- Recon Specialist: Fly a squad composed of at least 4 different types of ships
- Prototype Pilot: Field a ship equipped with at least 4 different upgrade cards
Casual Achievements
- Reinforce: Play a game with at least 200pts per side (can be more than 2 player)
- Tactician: Play a mission scenario from one of the rulesets or created by a player
- Bounty Hunters: Play a free for all game with at least 3 players
