Is there really a reason to cap the number of purple dice used at 5, instead of say 7 like green dice. (6 max stat, +1 for cybernetics).
I mean, obviously you don't want to use it often, but there are a number of times that I find a slightly higher base difficulty (rather than circumstantial from setback) that didn't involve the chances of Despair (which too much Despair can honestly turn the game a bit slapstick) useful.
I'm working on some house rules, and I find that I could really use a few higher difficulties. Is there anything you think would break by adding Insurmountable (
) and Impossible (
)