My suggestion is unless absolutely necessary should the dice be introduced. I think that might speed up gameplay a good bit. Now I have done things like this for other systems that aren't as narrative such as pathfinder. For example when the half Orc barbarian said. "we are going through that door." And it was a simple wooden door with a simple lock I didn't have a roll done cause a) I liked it and b) seemed like a bad time for a dice roll because it would slow the game down. That something you guys should try instead of relying on the dice to decide what to do do it and then if the gm thinks dice are necessary a roll should happen. An example of this was a combat from EotE with in a cantina. One player said I shoot the light fixtures to make it harder to see. I liked it and gave her a boost die for the thinking. She rolled a triumph on the shot and said. "Oo can it be I shot a chandelier like light fixture and it drops on the gammoreans?" Again I liked it so that what happened and the damage was equivalent to her weapon (plus successes) so instead of four gammoreans 3 got squished (based on successes again) and the other got hit by a lucky shot by the droid player who was simply trying to stop the gammorean from escaping. That my suggestion have the player rp a scene before the dice because sometimes they something so outside the box they deserve rewards for it not reliance on the dice. Another example of this was example I could use was an sr game, now this was a milk run because I had dicked with the characters so badly in two previous games I was feeling benevolent. So basically I said unless you fail a dice roll you pretty much do it. Now it was a simple extraction with entry and exit all set but the players were more aggressive then I thought so instead of going with the plan they matrix the extraction (complete with jumping into a helicopter to escape) and almost leveled the skyscraper. Again I simply liked it and let them run with it. The backlash is severe and still being felt.
Hopefully these can be shown to your gm and perhaps help you all have a better game experience in the future. Please note these are simply suggestions and interpretations of different rules and different systems.
