Group just got done with our first session and it was awful, clunky, and boring. The dice system stifled any creativity and narrative. We couldn't tell a story bc none of us could pass a dice check.
I had such high hopes. I love narrative systems. Character creation was fun and pretty free form. Everyone thought they had the character they really wanted and couldn't get out of more strict systems.
We thought the game was more about story so optimization which most of us loathe isn't necessary. That we could have generalist instead of dull one trick ponies. We were excited each of us had something to offer in social, combat, and skills.
Then we failed every roll. Roll after roll. Just take turns one of us will get it nope. Our big bad brawler failed both his coercion checks to end up pistol whipped with his own gun and shoved down by an npc with less brawn. We couldn't kick a simple turn key door in. It took 9 attempts to stop drop and roll the one character on fire. We failed so many med PAC uses that everyone ran out of their encounter use. We spent 2 hours on one awfuln boring shoot out with 6 v 3 npcs bc only one person could hit. He could hit every time bc he had 5 agility but could do nothing else out of combat bc he had to spend so many points on 5 agility. I failed simple role play, that was played well, bc the dice checks are so misguided. This was the worst part, good role, excellent opportunity for narrative goes up in flames bc a gimped dice system.
From our experience you need at least a 4 in a characteristic stat to ok and a 5 in it to be reliable. The RAW balance is way off. A narrative game shouldn't have such randomly difficult rolls, it hinders the story the players are telling.
Sadly this game seems like it requires the most optimization and the flattest one trick ponies out of any system I have ever tried. As you absolutely need a 5 for something to be reliable and RAW you won't have points to even flesh out the skills or talents that go with that 5 so forget about a halfway decent secondary role.
Edited by Rebelarch86
