1. Advanced fix
2. Terrain/scenario packs (eg. turrets)
3. AT-ATs and AT-STs
4. Free models.
1. Advanced fix
2. Terrain/scenario packs (eg. turrets)
3. AT-ATs and AT-STs
4. Free models.
- Huge imperial ship.
- Tie advanced + Tie Bomber Aces
- Y wing + E wing aces.
1. TIE Advance and Y-wing Aces treatment
2. Imperial huge ships - addition of memorable characters like Ozzel, Piett, and Needa
3. New rebel huge ship - inclusion of Ackbar
4. More cannon and turret weapon options
5. Promotion to redeem all these paper and punch out proofs of purchase I've saved. Would like it to be for existing ship with alt paint scheme ( Luke's X-wing for example) and not some new ship that this is the only means to get. That's what makes this game great- everyone is on level playing ground as all models and upgrades are available to us all.
1. a third faction called outlaws where all kind of criminal organisations, pirates and smugglers are in
2. Fix the Tie Advanced plz plz
3. Tie Avenger
4.Tie Aggressor or Sentinel ( ties with back turret )
5. K wing and T-wing for rebels even if i dont like rebels but they deserve more stuff aswell ^^
Personally, I'm getting slightly annoyed with all the "fix the TIE Advanced" threads - its sole weakness appears to be that it's a jack-of-all-trades, and that's just a role that doesn't fit into many imperial lists.
My sole wish is this:
Imperial Huge Ships
...but I haven't even gotten to play Epic with the Rebel ones, so it's nowhere near urgent.
1. Ewok Pilots
2. Hutt crew members
3. Mos Eisley cantina band team in huge ships
4. blaster pistol as secondary weapon
5. Ewok sling as new turret
Real answer:
1. TIE Advanced fix (it's just sad at this point)
2. Imperial Huge ship (docking + repair mechanism for TIE fighters? That'd be cool)
3. New turret weapon
4. TIE Fighter Beta squadron generic + new named pilots
5. Ship Boarding capability in epic games, would need reallllllly fun and tight rules on this
Edited by Mu0nSo there are a lot of hopes (subtle demands maybe...) for where FFG goes next, be it something new or a correction. I'm curious, of all the typical things, in which order would you rate their necessity and at what point do necessities become luxuries. I've collected the usual items so please put them in order of importance.
In no particular order, these are the issues for consideration:
Fixing the TIE/Advanced
Imperial Huge Ships [Of any sort, note Star Destroyer is a separate choice.]
Third Faction (of any associaiton)
Y-wing "Aces" Treatment
TIE Avenger
More Scenarios
More New Ships
More Aces
Better Imperial Stress Abilities/Counters/Action Sharing
Better Secondaries
Star Destroyer [An Imperial Star Destroyer Huge Ship, specifically.)
&
Something of your own choosing not on this list.
Here we go:
TIE Advanced Aces
Y-wing Aces
Imperial Focus Passing
New Ships
Imperial Huges
Aces for the ships that don't need it as much
New Scenarios
TIE Avenger (I'd be happy with this as a +1 dice title on the Advanced x1)
DO NOT WANT (In descending order of hate)
Star Destroyer
Third Faction
its sole weakness appears to be that it's a jack-of-all-trades
Its weakness is cost, it costs too much for what it does.
Edited by LagomorphiaSo there are a lot of hopes (subtle demands maybe...) for where FFG goes next, be it something new or a correction. I'm curious, of all the typical things, in which order would you rate their necessity and at what point do necessities become luxuries. I've collected the usual items so please put them in order of importance.
In no particular order, these are the issues for consideration:
Fixing the TIE/Advanced
Imperial Huge Ships [Of any sort, note Star Destroyer is a separate choice.]
Third Faction (of any associaiton)
Y-wing "Aces" Treatment
TIE Avenger
More Scenarios
More New Ships
More Aces
Better Imperial Stress Abilities/Counters/Action Sharing
Better Secondaries
Star Destroyer [An Imperial Star Destroyer Huge Ship, specifically.)
&
Something of your own choosing not on this list.
Nice topic buddie, here is my little list.
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Imperial Huge Ships
Build up EPIC, we want it, we will buy everything, the game will last for years on end with a COMPLETE STAR WARS GAME EXPERIENCE.
Third Faction
Yes we need it, because REB's don't fight each other... this is F+#%ing DUMB.
Fixing the TIE/Advanced
Lord Vader is supposed to be scary... right now he ain't.
Y-wing "Aces" Treatment
Don't leave 'em behind... we love 'em!
I agree with the whole of your list but if these four things are done in the coming months (and I think they will be done) the game will be much better. It is already great... but it can be supremely magnificent!
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Yes we need it, because REB's don't fight each other... this is F+#%ing DUMB.
They still would even with a third faction. BTW, IRL rebels definitely do fight each other if they've got different ideals. The Rebel Alliance may not be the only rebel group.
1: Azzameen Aces set (with YT-2000 model plus new pilot cards, crew & upgrades for the YT-1300)
2 Imperial Huge Ships (any from Nebulon B, Vigil, BBF-1, Gozanti)
3: Y-Wing Aces Treatment
4: Objectives & Obstacles Miniatures (official asteroid/gun emplacement/satelittes/sensor arrays/cargo container models)
5: New ships (specifically the Assault Gunboat and Skipray Blastboat for the Imperials)
1. Y-wing aces. Seriously, we need Y-wing with ept slot, named or generic who cares
2. New version of FAQ, all these releases left too many unanswered questions
Don't play empire or epic (yet) so other points kinda irrelevant.
Yes we need it, because REB's don't fight each other... this is F+#%ing DUMB.
They still would even with a third faction. BTW, IRL rebels definitely do fight each other if they've got different ideals. The Rebel Alliance may not be the only rebel group.
hm no rebels never would fight each other in dog fight or epic scenarious maybe a punch in the face but imperium fought each other after the death of the emperor and destroyed death star 2 the remnant gouvenours who wanted to increase thier systems. some were called the empire of hand that was admiral thrawns group other little ones were called imperial remnants and there was this pentstar alliance aswell with jerric and others who were also imperial remnants. i for myself painted and pinting right now most of my ties in a camo green and the squad leaders have yellow stripes on the wings. thats how i represent myself as an Imperial remnant.
Yes we need it, because REB's don't fight each other... this is F+#%ing DUMB.
They still would even with a third faction. BTW, IRL rebels definitely do fight each other if they've got different ideals. The Rebel Alliance may not be the only rebel group.
Oh I agree that a commander here or a cell there will show their ass once in a while.
What I am talking about is the main force that was established in the original trilogy. I do not know of any serious fight among them... ever. They had good leaders, a young Jedi to inspire them, and a big enough fight on their hands with the Empire.
In this game they fight all of the time because there are only two factions... and that is not cannon, no not at all.
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Yes we need it, because REB's don't fight each other... this is F+#%ing DUMB.
They still would even with a third faction. BTW, IRL rebels definitely do fight each other if they've got different ideals. The Rebel Alliance may not be the only rebel group.
hm no rebels never would fight each other in dog fight or epic scenarious maybe a punch in the face but imperium fought each other after the death of the emperor and destroyed death star 2 the remnant gouvenours who wanted to increase thier systems. some were called the empire of hand that was admiral thrawns group other little ones were called imperial remnants and there was this pentstar alliance aswell with jerric and others who were also imperial remnants. i for myself painted and pinting right now most of my ties in a camo green and the squad leaders have yellow stripes on the wings. thats how i represent myself as an Imperial remnant.
I'm guessing Lagomorphia is talking about IRL rebel movements, which usually do end up fighting among themselves. But, you're right that we haven't really seen this in the SWU.
But I think that Joe Boss is overstating the case on how dumb it is. Either you tie your games tightly to the fictional universe or not. If you're dogmatic about the SWU (as I like to be), then you're not going to want to match rebels against rebels. However, I have no autocratic control over my playing opponents. Of course, I tend to play Imperial, so that's not an issue.
Edited by Mikael HasselsteinDO NOT EVER WANT. EVER. BURN IT. (also in order)
-4. Ground anything (requires it's own game)
-2. Anything related to the prequels (just thought of this)
-1. Star Destroyer (also requires it's own game)
I agree with these three DONT ADD TO XWING!
A ground game separate from Xwing would be awesome! The Star Destroyer and Death Star are so big, I think they need to either:
1) be a completely separate game or
2) be like the trench runs an be considered the surface of the table only!