The Lost War plotline (Also, Jedi Master stat recos?)

By Blue Dog, in Game Masters

While listening to me rant about my EotE sessions, my wife came up with a great idea for a plotline - the players discover a group of clones and a jedi who had secreted themselves on a hidden moon (think Endor-type) far on the outer rim, and have been living there ever since.

I took it a step further and had the clones actually fight the jedi when order 66 was given. They were on the remote moon to develop droid technology, as the jedi was an brilliant technician. They were there on secret orders from a now-dead admiral, and are unknown even to Palpatine.

They've been fighting there ever since - the clones with their massive ship as a base, now a city with grown children, as there were thousands of male and female technicians, troopers and ships officers when order 66 came out. And the jedi and his disturbing army of droids hidden deep in their manufacturing/research facility.

The war had died down to a few minor skirmishes every year by the time my players will arrive - shot down by the droid starfighters and satellites in orbit. That and a constant strong jamming signal coming from the base have been preventing anyone from coming or going.

The players will be torn between the sympathetic clone troopers, who just want to live in peace and learn what's happened in the galaxy, and the jedi master - a poor, lonely, misguided wretch who's been hunted for over 20 years. The clone troopers can provide resources, personnel and fancy weaponry to the group to help with their fight against their enemies, while the jedi is the only one who can train our group's force sensitives how to grow their abilities and potentially augment the group's droids.

Things get more complicated when a jedi inquisitor that's been secretly hunting them arrives, hunting after her prey...

So, I've either got or found stats for clone troopers, droids and the jedi inquisitor, but it's the Jedi Master that's giving me trouble.

My players have been playing for about a year and a half now and are roughly over 500xp, so they're pretty powerful, and they just finished beyond the rim and have some great gear. I'm thinking of making the jedi master around 800-900 or so xp, as he's an actual master, but when I ran through the Force trees I realized that means I can take every single power, the vast majority of the good force exile/sensitive talent trees, as well as a secondary scientist/technician career (brilliant scientist and all).

Does this make sense for him, and should I just downplay his abilities unless he's pushed by the players or they confront him? I want him to have a good shot at using force influence and such against the players, and to survive a fight he's going to need to be incredibly powerful, even with droids backing him up. But I also don't want him to come across as omnipotent. Has anyone run a jedi character like this before?

Edited by Blue Dog

This sounds like a really fun game idea!

Personally, I would stat the Jedi Master as to make him almost invincible - if he's been fighting a clone army for twenty years, he must be pretty tough! - but if your group decides to take him on anyway he might not make the best tactical decisions. When my group takes on a challenge beyond them, but the story needs a resolution that isn't death for the whole party they can usually find an environmental or stealthy way to overcome.

For example, in this case I would allow some Knowledge (Xeno) or Survival checks to find that really poisonous mushroom that makes a delicious smelling tea, or something.

So, for 20 years this lone Jedi has been repulsing attacks from his own clone troopers who had suddenly turned on him in the middle of the Clone Wars and his only allies have been the droids he was designing and building? He's been doing this for 20 years, knowing there will be no aid coming to him because of the secrecy of his mission.

He's probably crazy. And I don't mean like that "crazy old hermit" who lives beyond the Dune Sea. I mean, this guy is likely cracked. He's a more formidable opponent now than ever because he's truly unpredictable.

Given his background as an awesome technician, I can see him having either a fully robotic body like General Grievous, or a suit of power armor like Iron Man.

He's the Joker. With mad Jedi powers. In General Grievous' body. With scads of droid bodyguards designed with upgraded crazy. That's awesome.

The players can find the world with the Clone-based colony. "It's creepy how these kids look a lot like each other." The aging clone trooper leaders are tired of the attacks they are having to repel from the Jedi. They explain how they tried to make peace offers a decade ago but the crazy Jedi sent their heads back to the town. They could sure use a stalwart band of heroes to slay the dragon, as it were.

For a group of PCs averaging 500 XP each, I might think the crazy Jedi droid master should probably clock in at 1000-1250 XP. He would have several fully-slotted Force powers and Spec trees as well as Mechanic and Scientist, and some dabbling in Slicer and Tactician. With Force and Destiny, even with just the beta, he could be an absolute monster!

Played out over several acts/encounters, this could be a very well done ending to a great campaign. It could be a Magnificent Seven ending.

I really like it if developed into a lengthy story arc. It has a lot of potential.