I want to run a Dark Heresy game but I don't like the system for it. (I liked the cancelled Beta, but not the new one or original, but lets not get into that). So I'm looking for an alternate system.
Currently, I'm planning to use Shadowrun 4th Edition. It's pretty much a perfect match in terms of ability to represent things (it has cyberware, magic and a realistic damage / armour / combat scale). It also has more headroom than the DH system making it much easier to throw in big daemons, space marines and other big things than you ever comfortably could with the percentile DH system. The only thing it's really lacking is critical hits results, which are a sad loss, but a concession I can make.
So why aren't I fully happy with using SR4A for my DH game? Because EotE / AoR is one of the best rules systems I've ever used and I want to use it at every opportunity. Additionally, the players I have in mind for this aren't much into RPGs and I want to give them a system they can pick up and roll with and wont get in the way of story. SR4A is great, but much more bitty than EotE.
So, I'm looking for advice / suggestions on how I can get a DH flavour out of EotE rules. This may not be possible, but it's worth investigating.
I have not yet run more than a couple of games of EotE, so the following is at least in large part based on rules readings and may be wrong. The chiefworries I have are the lack of fine detail in powers (e.g. in Dark Heresy, you might fit cyberlimbs, bionic eyes, have small mutant powers), lack of distinction between weapons (players need to feel that when they pick up a bolt-pistol it's something significantly different to their stubber.
I am surprisingly not as concerned with how much more survivable the PCs are in EotE. Honestly in my adventure they probably need a boost.
One thing I was planning to do was to add a flat +30% to criticals to make the game a bit grittier.
But other than that, I'm still not sure it's enough to create a WH40K feel. Really open to suggestions!