Prepping for a tournament.
100 points
60 minutes
Regular dogfight rules
Meta:
* The meta near where I live is very TIE Phantom heavy, usually involving Echo + ACD + sometimes VI.
* Rebel builds tend to be 3-4 ship builds.
* TIE Interceptor, especially Soontir Fel also seems quite popular
Given this meta, I want to run a Han Solo build. I have thought of three Han Solo builds, but need you help in deciding which one to use for the tournament. (Feel free to suggest builds other than the three, and I will seriously consider them so long as they have Han Solo. Note however that I do not have C-3PO.).
Build One: Han Shoots First
Han Solo + Gunner + Chewbacca + Marksmanship
2x Rookie Pilot
This is standard. I've been pretty successful with this build. Han Solo and his upgrade cards make it highly likely that he'll do at least some damage each turn. However, this team's defense is somewhat iffy. The Rookie Pilots fall easily. Chewbacca gives Han Solo longer life, but that is balanced by the fact that Han Solo can roll at most 1 dice.
Build Two: Han and B-Wings
Han Solo + Gunner + Chewbacca + Millennium Falcon
2x Blue Squad Pilot
Han Solo has better defense here because he can do an evade action. The Blue Squadron Pilots have worse agility and maneuverability but have better longevity.
Build Three: Unorthodox Interesting Build
Han Solo + Chewbacca + Millennium Falcon
Lt. Blount + Ion Pulse Missiles (to hinder the TIE Phantom)
Wedge Antilles
This build is targeted towards defeating TIE Phantom builds. Lt. Blount can attack with Ion Pulse Missiles to hinder the TIE Phantom. Han Solo and Wedge Antilles will both have better PS than Echo+VI, ensuring that I can shoot twice early in the combat phase. My concern about this build is whether it is good enough to fight against non-TIE Phantom builds. It appears that, say against Firesprays, the Firespray can just take out Lt. Blount and Wedge Antilles and leave Han Solo rather weak without Gunner.